Just started playing with patch 5. Broadly approve of most of the changes (although separating jump from disengage has made combat quite a bit harder IMO and will take some adjustment).
But one thing really leapt out as a boo-boo. Why must my characters say something EVERY SINGLE TIME I give them instructions?
Yes, the voice actors are great, and yes, the writing is fabulous, and I appreciate the effort to give us more of both. But given the amount of navigation, positioning, jumping etc the game requires, it means your characters are talking almost non-stop; despite the impressive variety in their dialogue, they end up repeating themselves before long.
On the one hand, from a general perspective, this grows annoying pretty quickly. But perhaps more gravely, it *calls too much attention to the metatextual nature of the game*. You lose your sense of immersion because you are continually reminded that you are not an adventurer exploring a strange world - you are instead an omnipotent god issuing instructions to pawns in a simulated reality. (Who else are they talking to, if not you?)
I'm not saying lose the feature altogether, and I want to reiterate how much I love the amount of effort and attention to detail that's gone into the game - just tone it down a bit, maybe? Have them say something every fourth or fifth time we click, rather than every time?
EDIT (add): One other small gripe - the additional constraints on carry weight are a little limiting. Even with a 16 STR fighter and Lae'zel, I struggled to carry all the stuff I looted from the Nautiloid.
As I hate to be negative about an otherwise jaw-droppingly brilliant game, I will finish by saying keep up the amazing work, Swen and Larian!
Last edited by Adiktus; 19/07/21 09:59 AM. Reason: Added a line on a different feature