At the very least, I want to see "Ready Action: Attack if enemy closes", because right now if warriors don't have quite enough movement to reach an enemy, they're stuck. It's really unsatisfying watching enemies stroll up and hit your character because you don't have any ready action to attack.
This is the main reason to want ready actions in the game. I know that one of the bigger community concerns is how boring martials feel to play at low levels. People think this is an issue of lacking things to do, but I think the real problem in the context of BG3 is that they have few things that they can do if everything is out of range.
And the lack of ready actions AND reactions means that by default, the overall tactical balance swings wildly towards offensive strategies rather than defensive. There's really no answer to the high mobility/AoE spam tactics right now, because the major answers to those don't yet exist in-game.
As a player that like melee characters more than anything else, I totally agree... but I'll add a few other points.
- The combat arena design is absolutely terrible for melee characters. Everything is too open. Your melee can never block any path or door. To protect your weaker characters, they're running all the time.
- The verticality is also a problem. Too much everywhere and too powerfull. The AI always rush highground and your melee characters have to run (or superman jump) everywhere, again.
- Too many ennemies are archers or casters. You're never surrounded in melee. That's what make combats hard and fun. When you only focus on "DPS" (archers and casters) the difficulty is always "nuke or being nuked", which is boring and may be frustrating.
- Too many ennemies have ranged attacks. Combats are often focus on ranged/verticality rather than melee. And if a melee ennemy cannot reach your highgrounded Gale, he's just gonna throw his surface potion, jump/teleport.
The only cool combats I can think of in which melee can really fit their role is the chapel at the beginning of act 1 and the 3 intellect devorer.
The ready action would really help to enjoy melee character but the "encounter design" (map and creatures) is definitely ranged oriented. That's the main problem IMO.