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I don't think the problem was just the new studio, etc. I remember reading about the hype, and how it was killed by the broken launch and almost unplayable version. Even today there are still bugs that can even make you unable to progress some quests. The launch is usually the moment when everything will be measured for the best or the worst, and deservingly so PFKM was one case of not deserving the hype it build. Of course, it's not the same thing with WOTR, it seems to be a lot more polished for what I'm reading around, I'm just waiting to have the money to buy it.

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I am personally sick of games being released full of bugs and even unplayable. MEA, CP77, and everything Bethesda ever releases. All the same unfinished shite left for patches and modders to fix. Imho, best solution is to refuse to preorder or buy until reviews come out. Game companies should not be rewarded for having an excess of hype for broken ass games.

(Sorry…bit of a rant…lol)

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"Releasing buggy" is pretty much inevitable to some extent when it comes to big and complex RPGs with a lot of reactivity.
DOS 2 wasn't an exception and BG3 won't be one either.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
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Originally Posted by Saito Hikari
Eh. It might not be optimal, but at least it's interesting.

Sadly I don't think ranged mounted combat is a thing. Only thing more hilarious than blasting things with a spell and a volley of arrows in the same turn is doing it while mounted on a dragon that has 60 feet of movement per turn.

Though it's probably a bad idea, considering that I've observed that mounted combat currently involves merging the animal companion and rider's turns into one, so you can't do something like, say, move using the animal companion's turn and still get full attacks with the rider. Having Seelah riding her mount in combat came with a significant downside in that her mount lost the ability to trip enemies while she was riding it (assuming you built her animal companion for that), though it had other just as significant upsides such as essentially eliminating her movement speed penalty from heavy armour.

.

o.O That´s not exactly how it works. your wolf or leopard could still trip or trample or sunder armor, power attack. You just have to switch it the auto-sunder in the animal companion action bar. The wolf, leopard, etc trips automatically when you attack.

Besides the fact that you have the mobility of your mount (that usually doubles the land speed of an armoured character) the way they made flanking in the videogame, when you mount you are always flanking the enemy (i.e two allies are threatening the enemy) so +2/+4/+6 to your attacks, plus you automatically have all the teamwork feats on (because technically you are sharing your space with an "ally"), like precise strike that ads 1d6 to the damage, coordinated manoeuvres that gives bonuses to trip attacks, etc.

That adds to the +1 ac and +1 to attack to enemies less than large size when you are mounting a horse, and the mounted feats that you can learn to use when you are mounted.

Now drawbacks... uh... The one I can think of is that you move both characters in the same turn, if it is a disadvantage... and the fact that the enemies attack your mount first, but it could be fine to use your companion as a meat shield.
I cannot think of any other "disadvantages", and it´s not really a disadvantage most of the time, and if it comes to that, you can just dismount.


The only thing you cannot use is the breath cone attack of one of them,(at least in the beta) the azata dragon companion that you only get taking the Azata path, because you cannot aim the cone when you are mounting it. But you can simply dismount in the middle of the combat and then mount again. You can actually mount Aivu in the beta 3, and now in the final version of the game.

Last edited by _Vic_; 02/09/21 08:27 PM.
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Originally Posted by Tuco
"Releasing buggy" is pretty much inevitable to some extent when it comes to big and complex RPGs with a lot of reactivity.
^This.

I am completely fine with these kinds of games having some bugs and performance issues that need to be ironed out in the months after release, and actually believe it to be unreasonable to expect them to be bug-free at launch. My rule is always to wait at least 4 months before I even consider playing a new game. Attacking devs for buggy releases seems silly to me. If the choice is a very rich, deep, complex, and highly reactive RPG that releases with a lot of bugs versus a shallow, superficial, "let's just go kill a bunch of things" RPG that's pretty and bug-free at release, I'll enthusiastically take the former over the latter.

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Originally Posted by kanisatha
If the choice is a very rich, deep, complex, and highly reactive RPG that releases with a lot of bugs versus a shallow, superficial, "let's just go kill a bunch of things" RPG that's pretty and bug-free at release, I'll enthusiastically take the former over the latter.

Very well said

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Good lord, i spent over an hour on character creation trying to figure out what the hell i was going to play. I'm already confused lol. Going with a holy monk or something like that. Character creation is meh, but I don't see my actual character much, just the awesome art.

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Originally Posted by kanisatha
Originally Posted by Tuco
"Releasing buggy" is pretty much inevitable to some extent when it comes to big and complex RPGs with a lot of reactivity.
^This.

I am completely fine with these kinds of games having some bugs and performance issues that need to be ironed out in the months after release, and actually believe it to be unreasonable to expect them to be bug-free at launch. My rule is always to wait at least 4 months before I even consider playing a new game. Attacking devs for buggy releases seems silly to me. If the choice is a very rich, deep, complex, and highly reactive RPG that releases with a lot of bugs versus a shallow, superficial, "let's just go kill a bunch of things" RPG that's pretty and bug-free at release, I'll enthusiastically take the former over the latter.

My only complaint today thus far is just how intensive it is on GPU even with lowest graphics possible and a rig that can more than handle it - and from what I've seen elsewhere, 100% GPU usage wasn't an issue in the betas. So I can only assume it's something that they'll have to iron out. Other than that, however, I've had a relatively pleasant experience free of any bugs (save for an initial disk write error on Steam trying to update it to play). Much less buggy than any instance I've tried to play of Skyrim, that's for certain.

Originally Posted by Boblawblah
Good lord, i spent over an hour on character creation trying to figure out what the hell i was going to play. I'm already confused lol. Going with a holy monk or something like that. Character creation is meh, but I don't see my actual character much, just the awesome art.

I actually got overwhelmed when I was in character creation haha - I've never seen so many choices! Not just for classes but for races even, and everything in between. Some stuff seemed familiar from D&D while others seemed completely out of left field; I ended up rolling a Witch of the Veil dhampir with a focus on healing and buffs, so far I'm enjoying it!

I do have to complain a bit about Seelah and Lann, though. They feel like they don't have a lot going on right now in terms of combat capability, other than Seelah having the biggest health pool and able to spot heal alongside myself and Camellia. Granted, I'm still quite early on, so perhaps this complaint will be moot later.

Last edited by MarbleNest; 03/09/21 01:08 AM.
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Seelah’s hit rate gets pretty nuts later, especially when she gets the option to pick up a mount or divine weapon bond at level 4 I think. Her damage output explodes in chapter 2 with a certain sword with an AoE damage effect that probably hasn’t been nerfed.

Lann is all about shooting things really well, and can pick up feats to become immune to and allows him to perform opportunity attacks later. He has one ability that adds an additional attack during the turn it is used, along with another that basically grants him the pathfinder equivalent of advantage on his attacks for one turn. He transitions into a tank capable of fighting at range then.

A lot of the early companions are late bloomers. For example, Camelia’s damage output sucks until you pick up fencing grace, which allows her to add her dex modifier to her melee damage rolls. Then she’ll later get the ability to enchant her weapon with elemental damage, which gets deadly combined with elemental barrage mythic feat.

Last edited by Saito Hikari; 03/09/21 01:36 AM.
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Well, I finally changed the beta to GOG and it´s going well so far. I (reluctantly) tried the superbuggy mounted combat with a kitsune arcane rider and it´s going well for now. It seems they fixed the freezing and they changed the collapsing range of creatures so it does not get stuck in narrow places. Now it seems in CQC the creatures could be closer to another to fight so they do not clutter like in the beta.

It seems the game is working, besides some minor bugs so far, nothing to write home about. They changed the character creation, adding more options, changed icons and some models for weapons and armour, etc.

Originally Posted by Saito Hikari
Lann is all about shooting things really well, and can pick up feats to become immune to and allows him to perform opportunity attacks later. He has one ability that adds an additional attack during the turn it is used,
If you meant flurry of blows, its always-on, wink it´s a monk thing, but zen archers and soheis could do that with bows too. Soheis could also do that with spears, polearms...




About Seelah, the Pallys are specialists fighting demons and evil creatures, so Seelah becomes a beast later on. If you want her to add more offensively, just give her power attack and switch to a two-handed grip at level 3 (you will miss the shield focus tho), and deadly aim to Lann; depending on the difficulty. If you see that they miss a lot just respec and try another thing

I like monks but I needed something else in the party so I put the high WIS of the mongrel to good use and multiclass him into a slayer inquisitor. It´s been fun so far.

Last edited by _Vic_; 03/09/21 04:00 AM.
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i'm really having a difficult time trying to figure out how to level my companions. there's just so many options and i don't really know anything about the Pathfinder system. I'm going to have to do some serious research lol. Loving it though, put in a good 5 hours today. I love how I can have in-depth conversations with npcs/companions.

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Originally Posted by kanisatha
Originally Posted by Tuco
"Releasing buggy" is pretty much inevitable to some extent when it comes to big and complex RPGs with a lot of reactivity.
^This.

I am completely fine with these kinds of games having some bugs and performance issues that need to be ironed out in the months after release, and actually believe it to be unreasonable to expect them to be bug-free at launch. My rule is always to wait at least 4 months before I even consider playing a new game. Attacking devs for buggy releases seems silly to me. If the choice is a very rich, deep, complex, and highly reactive RPG that releases with a lot of bugs versus a shallow, superficial, "let's just go kill a bunch of things" RPG that's pretty and bug-free at release, I'll enthusiastically take the former over the latter.
There is a difference between bugs that managed to slipp QA testing, and bugs that are missing class features or features that haven't been implemented properly. Because the latter means the game is being rrleased unfinished. Which is the case with character creation in WotR, same as it was in PK. I'd rather have less classes and archetypes to choose from, then create a character that is buggy from the start.

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Originally Posted by _Vic_
About Seelah, the Pallys are specialists fighting demons and evil creatures, so Seelah becomes a beast later on. If you want her to add more offensively, just give her power attack and switch to a two-handed grip at level 3 (you will miss the shield focus tho), and deadly aim to Lann; depending on the difficulty. If you see that they miss a lot just respec and try another thing

I like monks but I needed something else in the party so I put the high WIS of the mongrel to good use and multiclass him into a slayer inquisitor. It´s been fun so far.

I am going to keep all this in mind, as I still like Seelah character-wise. And though she feels like she has less options in combat right now than my other members, she's still a superb tank, so likely going to remain in my group for a while! I look forward to seeing her get more powerful as we go along.

I was really surprised at Woljif, though. His character introduction video made him out like he'd be too squishy for the front lines, but I've found him to be quite the monster thus far in terms of immediate damage output. I managed to obtain a rather good shortsword from someone at the tavern, so maybe that is making up the bulk of it, but he's an amazing frontliner right now alongside Seelah.

Originally Posted by Boblawblah
i'm really having a difficult time trying to figure out how to level my companions. there's just so many options and i don't really know anything about the Pathfinder system. I'm going to have to do some serious research lol. Loving it though, put in a good 5 hours today. I love how I can have in-depth conversations with npcs/companions.

Honestly I'm feeling this pretty hard, myself - especially for some of my companions like Lann. I'm trying ranger with him for this latest level and it's feeling a little better, but I'll have to see. When he actually hits something, he hits hard... it's just that he seems to miss a lot more often.

Still, 8 hours thus far and I'm absolutely adoring WotR.

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Woljif slays as long as you can micromanage him well and make sure he never gets focused on by enemy parties. A lot of his survival issues gets solved over time as you obtain better gear and pick up the mythic feat that enhances the Mage Armor spell.

If people are having a hard time figuring out how to level the companions, and have little experience with the Pathfinder system, I highly recommend keeping them single-classed. If you don't know what you're doing, multiclassing may screw you up in the long run as it means you may be delaying your progression towards key abilities. Lann's class for instance really blooms mid-late game when he gets more uses of Perfect Strike, along with free access to advanced archery feats without needing to meet the normal pre-requisites. His accuracy issues get fixed fairly quickly.

Also, I suspect some of the aformentioned accuracy issues are from having skills like Deadly Aim turned on. If you're having trouble hitting things, turn it off. IMO they're not worth using unless you're really confident about your hit rate, because doing no damage is always worse than doing less damage.

Ember is one of the most low key busted companions in the game. You want her Slumber hex on auto-cast, it lets her attempt to put an enemy to sleep once per day per target, and it works on everything but swarms as far as I've observed. Great for shutting down ranged enemies and allowing your melee to get free opportunity attacks. Her stat spread is also good for multiclassing her into a caster-focused Bard, though Slumber is much less potent there. Ember can also pick up another hex that allows her to ward a party member, and enemies that attack the target will essentially have the Pathfinder equivalent of disadvantage against them for the next round or so.

Thankfully there is a NPC that allows you to respec your party, though you can't respec companions starting from a level below what they join at.

Also, super small detail I never noticed in the beta. In the Shield Maze during the prologue, you'll occasionally see rats scurrying on the floor. Their movement isn't random - they will actively flee from the party if you approach them, calm down a fair distance away, and then scurry off again if you decide to continue chasing after them. smile

Last edited by Saito Hikari; 03/09/21 09:43 AM.
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Took a dual wielding finesse Ranger.
Visually character creation is indeed meh, but using custom artwork is pretty easy to do so that’s a nice touch.

The prologue is more than a little dodgy, both in terms of story and pacing, as well as the dialogue. That said the actual gameplay is engaging and I’m looking forward to progressing and seeing more of the mechanics.

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Originally Posted by Boblawblah
i'm really having a difficult time trying to figure out how to level my companions. there's just so many options and i don't really know anything about the Pathfinder system. I'm going to have to do some serious research lol. Loving it though, put in a good 5 hours today. I love how I can have in-depth conversations with npcs/companions.
It might be too late for you, but I left on "companion auto-level." The nice thing is that the game doesn't just do it automatically; you still have to click the level up prompt and then you see what abilities the auto-level-upper plans to pick. This gives you a general feeling of what the companion is being built towards, and at any point if you don't like the choices you can go back to manual leveling up (irreversible decision). I.e., it's easier to say "hey I don't like that decision that's being made; this one looks better!" vs "omg which of the dozens of abilities should I choose?"

I'll echo Saito's advice to keep them single-classed unless you know what you're doing. And then yeah, don't worry about making mistakes because there is a respec NPC (you might have to turn them on in the difficulty settings).

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After spending all day in the character creator, made an ancient born Dhampir Magus sword saint ! wink
[Linked Image from i.ibb.co]

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Originally Posted by mr_planescapist
After spending all day in the character creator, made an ancient born Dhampir Magus sword saint ! wink
[Linked Image from i.ibb.co]
Cool, does the dhampir blood bite works ingame? I was eager to try the race but didn´t work before.

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any suggestion for angel mythic build? smile. wondering mystic theurge if it's a good choice? hmm

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Now that I finally played properly a few hours of WOTR I can say.... What a boring game, damn. It's so cliche that I lost my interest real quick. The first PF hooked me right after the CC, it was fun, the dynamic of how the adventure had started, and meeting the companions, the pacing, everything was amazing. This one, is just, generic, that's the word, this game is generic AF. ugh. I'll try to finish it at some point and maybe change my mind.

In this I'll say that BG is far superior, BG3 is actually fun, even in this stage, I was loving the game since the beginning, even with all its flaws, etc. I could see myself wanting to keep playing. Meanwhile, WOTR is already boring to me in ways that few games managed in recent memory. Also, a special note. I hate, despise their character creator and character models. PFKM was better even on this.

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