Yes and no. I can see someone would prefer spending funds on visual assets instead of hiring a sound designer, yet I fail to comprehend how grabbing some stock field recordings and introducing them in a game world with some minor tweaks is a budget constraint. As a sound person myself I tend to think it is an underestimation of hearing itself as a way to interact with the world.
Then again, how many customers will conciously look for quality audio when making a purchase decision? I will not argue that it is an important element - I think one of the reasons some of the recent cRPGs felt so lifeless to me, were pretty empty sound scapes. But if you do have a financial constraints, better visuals will help to sell the game, good audio probably not. Out of curiosity, I think I will turn the music off to hear what exactly cought your ear
