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Joined: Sep 2021
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Joined: Sep 2021
Hi all,

I've read a couple of posts on here that are in the same vein of what I'm trying to do, but I'm not having any luck. So am making my own post, but apologies if this has already been posted. Does anyone know how to, or if it is possible to activate the 6-person party into a current save?

I've copied the meta.lsf file into the old save from a modded save and it's teleported me to Cysel, which the poster said would happen, but still can't exceed the original party limit. I've recruited 5 on the modded save just to make sure it wasn't the mod that was the issue. Any ideas would be helpful!

Joined: Sep 2015
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Hi,

the mod contains 'story code' and therefore requires starting a new game unfortunately. Story code is only read once from the game files and then stored in the save file (and save file editing may be risky, I'm not familiar with that; it would require changing the database entry for the party limit, changing a dialog character flag if the limit has been reached in the current game, and maybe more).


My mods for DOS 1 EE: FasterAnimations - QuietDay - Samaritan
Joined: Sep 2021
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Joined: Sep 2021
Would be down to try to save editing and figured that is what it would take. Just can't figure out where those lines would be in the save file. Worst case scenario it doesn't work, I have a backup save and/or would have to start over anyway. Is there anywhere that explains where I should look for that information?

Joined: Sep 2015
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I don't know if anyone ever gave information on save file editing and on this case in particular; if the search function in this forum section (DOS - Mods) doesn't reveal anything (save file editor for DOS 1, cheat engine, whatever), the only way is to search through the save file for hints, though it's not unlikely that the data in question is not readable text but a number or something.
The database name in human-readable story code is "DB_CompMax".

I don't remember the global flag's name (not a dialog character flag as I wrote above) and I don't have the game installed at the moment, but it shouldn't be strictly necessary to change the flag if it exists (in case the party was full in your current save, dismissing a companion should remove the flag).

Though, I would just restart, if you're not far into the game, or finish the playthrough with 4 characters and use the mod for a second playthrough (maybe in addition to other, compatible, mods or as part of another mod to make it more interesting). Otherwise you could ask on the official Larian Discord for help, where the modding community has moved to years ago (some of them may be/are familiar with DOS 1 EE).

Last edited by Abraxas*; 25/09/21 08:23 AM.

My mods for DOS 1 EE: FasterAnimations - QuietDay - Samaritan

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