I guess i have a alternative that is a bit more annoying to you people.
I'll upload my mod and ask for adding a always on story script like this
https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=651300#Post651300where the levelup is modded to add a talent/ability/attribute point on levels missing them (or if it's easier, just triplicate them when it's 'their time'.
A global variable would control if it triggers, one i can set from player scripts (ie using
https://docs.larian.game/Osiris/API/GetVarInteger on the story trigger), so story script
checks the variable and player script
sets it.
Actually if that variable could be a multiplicative factor to the number of 'extra' points that would be great. So 'zero' is no extra points, 1 is 1 (of all kinds), 2 is 2 etc. Because of that it would be nice if it was 3 variables instead, so that the adjustments can happen independently.
Extra points would only happen during the time you're awarded a point of that kind normally. I don't know how that works but i think it just alternates and you test for level % 2 or level % 3 if i understand correctly...
If someone responds affirmatively i'll upload my version of XC_Encounters with the 6 party mod.