- adamantine splint mail which is a unique recolor with some additions of the splint mail
- adamantine scale mail which is a unique recolor with some additions of the scale mail
since the splint wasn't available yet, it's rather new... the scale mail however lack the +1 that the one you can buy at the grove has.
none of them has the immunity to criticals property but there is a weird helm that does combine the two properties.
that being said, the bonus for the armors are unique (well, the idea of it is shared with all the items) and it inflicts a -1 to attack rolls for 2 to 3 turns depending on the item to the enemy.
notably, the shield applies it when the enemy misses while the armors does so when the enemy hits and the weapons apply it regardless of the result. those don't stack, only refresh
all in all, it is a nice look (I tried to apply it to other stuff but it is complicated...) and it is not like you had 4 of those. my only disappointment was that they choose my least favorite armors.
I can't decide if having a +1 to AC is better than inflicting -1 to the enemy but I guess it also helps other party members that might be targeted ?
Im sorry im really not sure if i understand what are you trying to say.
That part about models i cant really coment since i didnt create Scale Mail and i was unable to google any screenshot of it. :-/
Yet i dont thing that being just recollor need to be necesarily bad thing, after all its still Scale Mail, just made of different material ... some similarity should be understandable in my honest opinion. :-/
I honestly kinda like the Adamantine material ...
It sadens me tho that having any more than single item per character seems to be wasted, concidering your comentary.
I agree they look kinda good ...
My dissapointment was in that we are unable to once again create whole set ... i dunno, maybe im the only one in this, but i just like when my character looks good, having Adamantine Armor, Steel Gloves and Leather boots ... well, it might be effective, but it dont look good. :-/
About AC +1 and armor inflicting -1 ...
Personaly i believe that -1 is better, maybe that is just my opinion and im wrong actualy ... but it seems to me that most enemies is deciding targets based on AC ... so luring them to strike you and then suffering consequences seem better to me.
There's a lot of magical junk lying around that you never use. Lot's of items have strange conditional properties that don't really make sense. [If you heal someone] you get a poison, disengage or pull effect, [if you are below 50% hp] x happens, [if you Shove] you get +1 ac, [if the target is burning] you get +1d4 damage. Why do so many items require a condition? Call me old fashioned but I like items that are straightforward and created for a specific purpose. Why doesn't Firestoker just add 1 fire damage and have cool flaming bolts? Why doesn't Slippery Chain just give you Disengage as a Bonus Action? (Your armor giving someone else Disengage when you heal them seems really random and far removed from what an armor should be doing i.e. protecting *you* unconditionally.) Why doesn't Bracing Band just give you Advantage against being Shoved or moved? That would make more sense than being a Shove>AC buff and it would be extremely useful in BG3's pushing galore.
I dare to disagree here ...
I mean sure, its allways easier to work with magical items that simply adds you some bonus and thats it ...
But this conditioned magical items should not dissapear, they are potentialy great if you adjust your strategy for them ...
I mean, you mentioned that Armor should be protecting its wearer ... but in such case no Supporting char have chance to get any proper gear for himself. :-/
Theese "if you heal, target gets" are perfect for supporting Clerics ... and if you combine them right, you also gets some benefits ...
I dont play Clerics often to be honest ... more like almost never.
But gear like this really makes your support class shine brighter than a sun. :3
And i think it would be shame to loose that, just so we get some dull "+something" effects. :-/
I would prefer less magic items that are always special and useful when you find them. There's too much trash equipment with unnecessarily complicated but weak properties and I'm no longer excited when I see a magic item.
Is it even possible to create "allways useful" item? O_o
I mean it allways depends on who will get it, doesnt it?
You say there is "too much trash equipment" ... i would like to know wich you mean, since the only item i can think about is
Amulet of Elemental Torment ... but that one is clearly just residue of Larian original thought to give every spell Surface Effect.
When those would be unavoidable, it would be fine to at least use it against enemies aswell.
Then there are grossly OP items, like Sapphire Spark that casually almost doubles Magic Missile damage and gives you an extra cast. No reason to cast any other level 1 spell ever again. The balance is just off.
Yup ... but i love it anyway.
The Adamantine equipment from the Forge are really lackluster. Adamantine Splint Mail is only good because we don't even get a basic Splint Mail. +1 armor and weapons from vendors are much better than anything you can make here.
This seems odd ... how is +1 for you "much better" than -1 for your enemy?
Matematicly its exactly the same, also if you manage to raise AC of your companions, you are offering tempting target for enemies that will pick their target based on AC only ... yes you can potentialy suffer one strike but after that, you are protected just the same.
Phalar Aluve gets an Excalibur level introduction, and then it's just a vanilla +1 like the stuff you already bought from Dammon.
O was also little dissapointed here ...
Maybe the traders shouldn't have so many +1 items or legendary items with names?
I dont recall any item with name that would give you only +1 ...
There was allways additional bonus, if item was named.
Can you elaborate?
Why do non-magical basic gauntlets or helm cost like 800 gold?
Sice even non-magical basic helmet protects you from Crittical Hits, it kinda make sence if you ask me. :-/
Gauntlets are little odd tho.
For Wizards I would like to see thematic staffs or orbs that buff your Fire Spells or your Enchantment spell DC's.
I would LOVE that aswell. :3