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Support for 6 party members already exists within the UI...why not just make it official? To prove this, all you have to do is use the multiplayer party creation to put together your own 4 players, then let Laezel and the intellect devourer join your party in the intro section. They both join the party without any issues. No "you're full up, find me when you ditch one of those losers" responses. Nothing breaks, and the system doesn't crash. For some inexplicable reason this seems to be the only portion of the game where this can happen, and it only works until you complete the helm mission. Once you're on the beach, Shadowheart refuses to join the party because reasons. confused Why not just increase the party size?


Also, this may be an unpopular opinion, but I really don't care about the story of the exploding wizard, grumpy cleric, grumpier warrior, vampire thief, or one-eyed warlock dude anymore. I would love it if you could make it possible to create 100% custom parties natively. I get that you all are putting a significant amount of time and effort into creating the pre-gen party characters you WANT us to use, but I honestly would prefer to be able to make my own characters without dealing with all the baggage you're packing into those pre-gens. I understand that that you're trying to make an interesting story, and I have played through that story about 25 times now. I would just like to have the option to play the game the way I want without having to do some ridiculous workaround to do it. I'd like to be able to play several classes / races that I don't normally play, and I don't want to have to create a new game for each one and play through all the same content over and over and over... BG3 is an awesome game, and some of those side stories sound like they'll be very interesting once they're fleshed out, but please let me decide whether and when to engage with them.


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+1 for both.

Let us play with 6 party member in solo even if the game is balanced for 4 (I'll just play in higher difficulty) and let us create all our team mates please smile

Last edited by Maximuuus; 16/02/22 09:59 PM.
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Anyway ... i cast Eldritch Blast!
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+1

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+1000 to the OPs' first point.

To the second point, I won't ever use created mercenary companions myself, but I am all for everyone being happy, and so I gladly support it for those who like creating their whole party.

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I don't know anyone that likes pre-made characters. But this is the kind of bloat you have to pay for when you play Larian games...

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Increasing the default party size is not such a simple matter. I've done one playthrough with a party of 6 on Patch 6, and with this many characters you can steamroll almost every encounter using basic attacks and little else. For a proper party of 6, the entire game would have to be rebalanced, most if not all encounters remade.

Don't get me wrong, I'd like a bigger party as well, if only to see more story, but it's not as simple as "just making it official".

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Originally Posted by MrToucan
Increasing the default party size is not such a simple matter. I've done one playthrough with a party of 6 on Patch 6, and with this many characters you can steamroll almost every encounter using basic attacks and little else. For a proper party of 6, the entire game would have to be rebalanced, most if not all encounters remade.

Don't get me wrong, I'd like a bigger party as well, if only to see more story, but it's not as simple as "just making it official".
Well, aside from the fact that they COULD rebalance it (after all nothing so far is final, plus they ALREADY plan to have multiple difficulty settings) there's also the option to let this be a problem of the players. If they want to play with six characters(and I want it, too) just let them do it.

But we already talked ALL these arguments and a lot more for hundreds of pages at this point in time, as the gargantuan mega-thread on this specific topic can attest.

The option to use mercenary rather than companions is an already-confirmed upcoming feature, though, so that shouldn't be a worry for anyone.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
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Originally Posted by MrToucan
Increasing the default party size is not such a simple matter. I've done one playthrough with a party of 6 on Patch 6, and with this many characters you can steamroll almost every encounter using basic attacks and little else. For a proper party of 6, the entire game would have to be rebalanced, most if not all encounters remade.

Don't get me wrong, I'd like a bigger party as well, if only to see more story, but it's not as simple as "just making it official".
Increasing the default party size would take (some) additional work, but allowing an optional increased party size requires negligible work. All Larian would need to do is include a checkbox in settings "Allow parties of 6" with a warning when you click it "Warning: The game is balanced with a party of 4 in mind. Having a 6-person party might not result in the intended experience."

As Tuco says, BG3 will be released with different difficulty options, so those who want a challenge but also to play with a 6-person party could up the difficulty.

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Originally Posted by MrToucan
Increasing the default party size is not such a simple matter. I've done one playthrough with a party of 6 on Patch 6, and with this many characters you can steamroll almost every encounter using basic attacks and little else. For a proper party of 6, the entire game would have to be rebalanced, most if not all encounters remade.

Don't get me wrong, I'd like a bigger party as well, if only to see more story, but it's not as simple as "just making it official".
The main point is that it would be an option. Nothing needs to be rebalanced or remade.

Furthermore, to what you say here specifically, for me the combat in this game is my least liked aspect of the game, something I view as parts of the game that one has to tolerate to get all the other parts of the game. So with a bigger party the combat becoming negatively affected is irrelevant to me in the face of all the positive gains of a bigger party in all the other parts of the game: a greater range of race and class combos to play with, more story, more content, more quests, more within-party banter, more party-world interractions, more usage of the equipment and items I find/win, more of everything!! What's not to love there?

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I hope Larian has taken notes on how high amount of the players that want a 6 man party. Theres still time for them to develop such a feature as it is a simple thing to do.

Last edited by Staden; 19/07/22 07:11 PM.
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+1

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+1 on this. The fact that there seems to be eight confirmed companions, paired with their earlier statement that we'll need to commit to a party at the end of Act I (don't know if this has changed or not yet) makes a 4-man party (meaining, only 3 of these companions at most once you factor in mercenary characters) seem really limiting. Plus, if it works similarly to how it was done in Divinity: Original Sin II, it means we may need to do three separate playthroughs to see the stories of each of the eight companions.

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+1000.
In DOS2 at least only 2 companions were gone once you committed to a party. But you cant give us 8 companions and expect to commit to 3 frown

Last edited by Arideya; 19/07/22 05:12 PM.

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Great idea really instead of the having to shuffle companions to the camp to just sit there. Increase party size for single player use and yes let us create our own companions.

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+1

+1

and
Originally Posted by mrfuji3
Increasing the default party size would take (some) additional work, but allowing an optional increased party size requires negligible work. All Larian would need to do is include a checkbox in settings "Allow parties of 6" with a warning when you click it "Warning: The game is balanced with a party of 4 in mind. Having a 6-person party might not result in the intended experience." As Tuco says, BG3 will be released with different difficulty options, so those who want a challenge but also to play with a 6-person party could up the difficulty.

+1

(Quote from an interview with Sven Vincke:) "The studio has still opted to use the common Kickstarter method of going to early access before a main release. “It was never in doubt,” Vincke says. “We've seen what early access did for Divinity: Original Sin 1 and Original Sin 2, and so we know how much a community can add to the game. That is the case already for Baldur’s Gate 3, so I think it was the right decision.”

I've seen all the companion questlines and right now, I'm mostly interested in testing different team combos. If they want to use EA for player/community feedback, then let us do that. Let us actually test things without having to use these clunky workarounds. smile
Let us test 4 man parties, 6 man parties, 3 PCs and 1 NPC parties, 2 PCs & 2 NPC (1 romance for each, why not?)... see what works for us, what is ridiculously OP, what is plain unfun.


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At this point I pretty much gave up on the idea of Larian ever testing anything in this area.
But I would be glad if at very least they could be kind enough to remove the HARD CODED restrictions they put in place here and there.

I'm playing once again with the "save hack" to allow a party of six characters and you have these occasional bottlenecks like when you take the boat in the underdark where they automatically kill the two extra characters you have during the cutscene.
The workaround is to remove from your party two companions BEFORE taking the boat, and then group them again.

Not a big problem in itself, but I can see it becoming one if they keep doing this in other places going forward.

____________________


Not to go on a tangent, but out of boredom with how little they introduced in the updates of the vanilla game, yesterday I started to fool around with some mods.

I installed some stuff that added more levels, more spells, revamped a couple of classes and added a subclass in particular (Hexblade).
I have to say I'm impressed. I never touched this stuff so far because I expected for it to be in a much rougher state, but in reality most of it already feels almost impossible to tell apart from the native content.
Not even sure what parts of this additional content are datamined and what are custom made, so far.

If this is the level that can be achieved now with an almost complete lack of dedicate tools, it bodes reasonably well for the future.

Still, please, for the love of god (or whatever other fictional entity you are into), I know that expecting some modder to remove the toilet chain is just asking too much, but can someone come up with a way to change the stupid default formation?
I have that default wide pyramidal formation with fierce passion.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
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Maybe, but they might be holding the six man party back as suprise for when the game is released. I'm pretty sure Larian knows that a good number of us want to play with a larger party.

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Originally Posted by Staden
Maybe, but they might be holding the six man party back as suprise for when the game is released.
Nah.

Quote
I'm pretty sure Larian knows that a good number of us want to play with a larger party.
Of course they know. They just don't care and think we are in the wrong.
It's funny because if it was a matter of "what the majority prefers" it was incredibly easy to put it to the test: just add the option early in the EA process and track data of what most players would go for. We suggested this and they didn't do it.

Same with the chain system to control the full party: it's terrible and one of the most widely unpopular things I've ever seen in any game, but somehow they are absolutely adamant even in the face of overwhelming evidence that there's something good there.

Last edited by Tuco; 20/07/22 04:06 PM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
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Originally Posted by Tuco
Of course they know. They just don't care and think we are in the wrong.
It's funny because if it was a matter of "what the majority prefers" it was incredibly easy to put it to the test: just add the option early in the EA process and track data of what most players would go for. We suggested this and they didn't do it.

Same with the chain system to control the full party: it's terrible and one of the most widely unpopular things I've ever seen in any game, but somehow they are absolutely adamant even in the face of overwhelming evidence that there's something good there.
Well, we don't know if they are contemplating any solutions as Larian's lack of communication is a source of so many problems that the company could've been without. And I just don't find the argument about balancing convincing when Larian has confirmed that you can roll for stats (something that I personally prefer over point buy, but realizes that this will throw a monkey wrench in the balancing department).

Last edited by Staden; 20/07/22 04:58 PM.
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