Well the answer to why not is that if you're also able to craft magical weapons, then as soon as you're able to do that, the normal weapons and any ingredients reqauired exclusively for them become useless
Not necesarily ...
Personaly i still believe that +1 crafted items should be treated as meere upgrade of regular weapon ... meaning requiring you to use regular weapon as one of ingredients ...
Sure, you can also totally use litteraly any other weapon you just looted somewhere, but if you just happen to not have any ... regular weapon have still its uses. :P
One old expression say: Those who wants, are looking for answer to how ... those who dont want, are looking for answer for why.
Or something like that.
That means the devs are investing time and money into content that's going to see very little use, as well as cluttering up the world and system with undesireable stuff that players don't want.
Its funny how often players want to decide what investment is meaningfull and what not, purely on their own desires without any context.
Thanks Gods it dont work this way.
I wonder why are you talking about yourself in plural ...
It would be much more acurate if you would say "stuff that i dont want".
Nah, just messing with you
... im aware there are certainly "more than 1" people against it ... but im also aware there is certainly "more than 1" people waiting for that feature ...
Now wich group is bigger?
That would be good question ... but i doubt any of us even can know.
So please, dont make yourself majority ... it dont give your arguments any value ... at best it have exactly oposite effect.
they're going to waste time gathering up all the overabundant resources Larian has dropped in the game, which slows down gameplay
Sad story ...
But how is that an argument? And what are you even trying to say?
"It should not be implemented at all, bcs otherwise people would use it." ? O_o
Im really confused by this logic.
I feel like im just back in Barrells topic, where some of you were trying to persuate me that people will waste hunderts of hours to move Barrells around, just to blow up whole Goblin camp "easily" ... instead of making it the "hard and skillfull way" and kill them with their spells and abilities ... wich is both more fun and faster ...
Or in that short topic about rolling our stats, where someone was trying to tell us that people will waste whole months, maybe even years, trying to get 18 18 18 18 18 18.
Yeah, some certainly will ... and they mostly will bcs they choose to.
Same as every time before ... if you do something you dont want do ... there is something horribly wrong. :-/
Why would they invest time and effort into a system that can be ignored without impacting the game experience?
This is a good question ...
I would like to point out that we will have 12 classes, of wich every have at least 2 sub-classes ... wich means certainly more than 24 options, lets say "around 30" +/- ...
And our group will be able to contain only 4 characters ...
And yes, im aware that we could technicaly play more than 4 since Multiclass is a thing ... but that only alterns the question to max level features.
I would also like to point out that there is really MANY magical items in the game, and quite honestly no matter how hard you try you will never be able to use them all.
Same goes with races, same goes with backstories, same goes with alternative quest decisions, same goes with main questline (support, or fight the Absolute), same goes with spells, same goes with consumable items, throwable items, ... basicaly freaking everything in this game.
So why would they invest time and effort into a system that can be ignored without impacting the game experience?
Oh thats right, so people have OPTIONS!
Also, the idea that crafting will actually not impact the game experience and it's a thing that'll be completely optional is just silly.
I for one never said (and as far as i know neither did anyone else) it will "not impact the game experience" ... the topic was it would not be cruicial.
Meaning that you will never meet an enemy who "can be harmed only when weapon is held by the hand that made it".
[quote=Gray Ghost]I've yet to see a game like this where part of the higher difficulty doesn't involve making serious use of items and constantly having the best possible weapons and potions and items, which pretty much always involves some level of crafting. Then there's the fact that if the system exists, then the devs are going to let that impact other development aspects. It'll impact loot at the very least, because crafting supplies are going to be all over, and it's inevitable that players will pick some up even without going out of their way to get it, which will clutter up their items. Then we have no idea how it will impact power scaling. Will there be stuff that can only be crafted? Does all this mean that someone who dislikes the crafting but is finding the game too easy at the level which allows them to ignore the crafting will have to pick between two unpleasant experiences?
Im not quite sure what are you talking about here ...
"Best possible weapons"? Come on, every common vendor offers you some +1 gear.
"Potions and items"? In my last play i gathered around 60 Healing potions ... i dont see any reason why would i craft more.
Same goes with throwable items ...
Im not quite sure how resistance potions will play ... are you allowed to drink two of them? Or all of them? And if so ... what would be the reason to double your enemy damage by setting game on Hard, if you would imediatly lower it back in half by crafting resistance potions?
So you can tap your own shoulder that you beated the game on Hard?
About loot ... i dont think it will affect this aspect of game ... well, at all to be honest ... since we allready have herbs, empty vials, bottles, ropes, hammers, ignots and tongs all over the place. :-/
The rest is your pure fantasy with no real tie to the game ... so i shall ignore that if you dont mind.
Bcs the only acceptable answer for "what if" in my eyes is "what if not".