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Joined: Apr 2021
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Originally Posted by mrfuji3
^ You can do all of the above without having dozens to hundreds of crafting ingredients strewn across the world and in merchants' inventories that inevitably go into and clutter up my inventory. Literally everything you mentioned can simply require a recipe + tool kit + perhaps equivalent gold cost + perhaps appropriate spell; recipes could be the interesting crafting finds you obtain through exploration/merchants.

+1 billion to @Zellin's explanation; well said.

But if Larian does decide to go with an overly-detailed crafting system, please please at least implement @Sozz's suggestion of a Herbalist+etc crafting pouches that everything automatically goes into. And no, backpacks that I can manually put ingredients into aren't the same, even considering the fact that further ingredients are then placed in those already-existing stacks.
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Joined: Feb 2021
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All I know is, item management is one of the most boring and time consuming elements of the game right now.

And it's always been for me and my players one of the most boring elements in tabletop.

In tabletop, I don't have players gathering ingredients for crafting. They don't explore dungeons and while doing so I say, "You find a chasm Creeper. Would you like to take it? It's a crafting item.". If they want to craft something, I make them pay the crafting materials price.

And I do everything in my power to avoid cluttering inventories so that players aren't writing down tons and tons of useless junk. I'll even turn it right into money so we don't waste time managing it or later worrying about "selling" it. My players find merchant visits boring.

And notice, in D&D they try to even make it simple so you don't have to write down every item you might need. A Dungeoneer Kit simplifies things. If you have one, you know you are automatically carrying certain items. Thieves tools mean you have lock picks and cutting tools needed to disarm traps. You don't write down that you have 6 picks, a pair of scissors, wire cutters, etc.

But in BG3, we pick up so much stuff. SO much. Again, extremes. BG3 is full of extremes. Simplify. Tame it down. We don't need all the useless stuff to manage.

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