I would like to see moonraise towers at first, since this should be the fate point in ACT 1.
the first stage to decide your player character's game paths(good, grey, evil) the first time and shuffle your companions.
I suppose the companions should be game paths binding, this will make compaions have their profound characters.
and our player character is the destiny candidate, yet to be the destiny.
the true path leads our player character to be the destiny, and the true path should be able to be open in the good or the grey path in specific conditions.
Last edited by stevelin7; 23/06/22 06:56 AM.