You can still have this option unchanged if they make it a charge that you can toggle...
Nothing would change for you in that department if you want to play like that you just leave the charge on/don't touch it for the rest of the game
Eh ... what? O_o
I would really like to say more, but i have no idea what are you talking about.
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in the 90+% of cases where you'd want to sneak attack on your first (possibly only) attack each turn
I certainly dont recoment such approach to anything ...
Just remember how well it worked for Reactions (Hellish rebuke for example) ... Larian also thought that we would "
in 90+% of cases want to..."
Surprise! Surprise! We dont.
In the remaining cases, it's almost a certainty that you'd want to sneak attack on your 2nd attack, so it's still only a total of 1 extra click.
In case when you have 1 extra oponent ...
What if you have 20 of them? (Goblin camp)
See, this isnt really matter of amount of clicks ... its just that its anoying extra action you dont want to do ... same as when you want toggle, rather than active skill ... its not like that pressing that button is somehow hard, long, or w/e ... its that you dont want to press it, that is what anoys you. :P
And it goes same other way ... one of us will be pissed in the end, its inevidable.
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it happens more than I thought it might
+1
Anyone who dont believe it, create Rogue Tav and invite Astarion to your group ... i guarantee you will be saving Sneak Attack for second strike a lot.
1. The current system already has this benefit (or very close to it). If you're worried about wasting your sneak attack on a low hp enemy, just start off with your off hand attack.
That is certainly possible ... and the only way right now.
But it sucks.
For one, as it was mentioned somewhere i around i believe ... sometimes you wish to use your Bonus Action for something else.
For two, wich is probably more important, if you then miss with your Sneak Attack, your (often almost whole damage you could do during that round) is gone. :-/ Wich is quite punishing. :-/
And for three, it still limits your options.
Take it, if you have two Short Swords at level 1 as a 16Dex Rogue, you can do:
1d6 (Weap) +3 (Dex) +1d6 (SA) = 5-15 ...
OR 1d6 (Weap) + 3 (Dex) = 4-9 ...
OR 1d6 (offhand so, no Dex) = 1-6 ...
OR 1d6 (offhand) + 1d6 (SA) = 2-12 ...
But now all you have is:
1d6 (Weap) +3 (Dex) +1d6 (SA) = 5-15 ...
OR 1d6 (Weap) + 3 (Dex) = 4-9 ...
OR 1d6 (offhand so, no Dex) = 1-6 ...
And if we concider misses (different scenario, big strong enemy, last few hitpoints, your rogue is the only thing that stands between you and Game Over) ...
Right now, if you miss with your Main Hand + Sneak attack ... you just lost 5-15 damage.
But if Off-Hand Sneak Attack (or that ugly toggle) would be implemented, you still have another atempt, and loose only 3damage if you hit this time.
Wich is without a doubt a lot less punishing.
toggle would be compatible with attacks of opportunity; the current system isn't.
Thats not the only way to make it compatible tho ...
We allready know (as much as we are even able to "know" anything about this development proces) that reactions will be changed ...
So IF (and im aware how big this IF is ... its a lot bigger than that butt i usualy mention) we get reactions closer to what Solasta have ... there would be no need for any toggle.
Synergy with Battlemaster manouvers sounds like lot better argument it this ...
The problem is that it should work both ways ...
So Battlemaster manouvers should be (following the same argument) toggle aswell ...
Then there are Elemental Arrows, that *should* teoretically aswell work with other attacks ...
etc. etc.
And before you know it, you end up with completely empty hotbar, and just as big second hotbar for toggles.
Best to resverve judgement for patch 9. Just four weeks to go...
Not a bad idea ...
But where you got four? O_o