Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Page 4 of 4 1 2 3 4
Ignatius #848388 01/04/23 11:10 PM
Joined: Mar 2020
Location: Belfast
veteran
Offline
veteran
Joined: Mar 2020
Location: Belfast
Originally Posted by Ignatius
Well, maybe Larian has responded, in a way. Then again, it is April the first.
Well, at least they hear us, even if they decide not to listen. galeworried

Wormerine #848398 02/04/23 01:29 PM
Joined: Oct 2021
Z
addict
Offline
addict
Z
Joined: Oct 2021
Originally Posted by Wormerine
Originally Posted by Ignatius
Well, maybe Larian has responded, in a way. Then again, it is April the first.
Well, at least they hear us, even if they decide not to listen. galeworried
Au contraire, this is exactly what I want.


Remember the human (This is a forum for a video game):
Cafe #848486 05/04/23 09:37 AM
Joined: Mar 2020
Location: Belfast
veteran
Offline
veteran
Joined: Mar 2020
Location: Belfast
I just wrapped Wasteland3, and it seemed to adopt some of Larian’s issues - the movement works the same (one character under controlled and other are chained stepping and tripping into every hazard along the way and stepping into enemy detection circles), and turn based combat is instanced - so you can have battle and see enemies walking in real time at the edge of your screen. It doesn’t happen much in base game, but it is very noticeable in 2nd DLC.

Of course, entire team enters combat when engaging the enemy, as doing otherwise would be down right silly, but as Wasteland3 attempted 2 player coop play I suspect those two are connected? In case of Wasteland3 it’s more of visual jank - I didn’t stumble into any way to abuse system. Still, interesting and worrying to see another company emulate Larian’s problems - I can’t recal it being a thing ever before.

Cafe #848489 05/04/23 10:48 AM
Joined: Aug 2020
old hand
Offline
old hand
Joined: Aug 2020
I suspect that given the timing involved, the problem is less a matter of one influencing the other - wasteland 3 has been out for a while now after all - and more likely one of parallel evolution, two companies trying to make turn based coop work and running into the same problem. Hopefully whoever makes Wasteland will actually consider the issue something qorth trying to fix moving forward, because I doubt Larian will.

Cafe #849996 10/05/23 08:38 PM
Joined: Mar 2020
Location: Belfast
veteran
Offline
veteran
Joined: Mar 2020
Location: Belfast
So gameplay videos of upcoming Lamplighters League from Paradox/Harebrained Schemes emerged: Checkout the enemy's turn at 36:53




What's this, unalerted enemies neatly joining the turn based system? What kind of groundbreaking technology is this?!

Cafe #850179 14/05/23 06:09 PM
Joined: Dec 2021
apprentice
Offline
apprentice
Joined: Dec 2021
Not necessarily as such, but does it overwhelm the game since there's just no reason not to use it every time and that feels repetitive.

Last edited by Epimetus; 14/05/23 06:10 PM.
Page 4 of 4 1 2 3 4

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5