Larian Banner: Baldur's Gate Patch 9
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Joined: Mar 2023
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So I've had a consistent issue with opportunity attacks pulling me out of stealth when hidden.

I like having AOO toggled on, for when I am in normal combat, but for sneaking in combat I have to remember to toggle it off every time, or else it will pull me out of sneak when an enemy runs past and my character attempts an attack. It's become a pain to remember to toggle on and off repeatedly, and to make it worse it can only be toggled on my turn. Contrast this with normal tabletop D&D, where you can more carefully assess if you'd like to take the AOO or not.

I propose TWO solutions, but there's probably many ways to address this.

Solution One - Add a gameplay (check-box) setting that, when enabled, will create a pop-up box for the player that is allowed to take an AOO when it is possible. It would probably say something along the lines of "Would you like to attempt an Attack of Opportunity? - 'YES' 'NO'" I can see how this may be an obtuse solution and could get annoying if it happens a lot to your character, so solution two could be more of an elegant solution.

Solution Two - Another gameplay setting, but more of a drop-box style setting, that can describe when you would like your character to take attacks of opportunity. So for instance you could choose between "Always take AOO when possible" OR "Only take AOO outside of stealth". Maybe even an option specific to what type of weapon you had equipped at the time; "Take AOO inside stealth only with a melee weapon in hand", or something like that.

There could be some intricacies with the combat system I am overlooking here, so forgive me if I am. I also might be presenting a complicated solution to a niche problem-set.

Let me know your thoughts, or if you've ever even had this issue.

Joined: Feb 2022
Location: UK
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Joined: Feb 2022
Location: UK
Yes, hopefully at the very least AOOs will get added to the new reaction system that was implemented in the latest patch so we can have them on, off, or get prompted on a case by case basis. I’d use the latter option if it were available, so probably wouldn’t need the ability to fine-tune further, but I can see how folk who’d prefer to use automatic reactions might find it useful to set different behaviour for when the enemy can’t see their character. This could just be a separate option in the reactions tab, maybe, kind of like how we can set different divine smite behaviour on a normal or critical hit.

I don’t think any settings for weapon type are necessary, as AOOs shouldn’t trigger if we’re holding ranged weapons, I believe.


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