D&D without alignments?
So no alignment based weapons?
I can dig it, but don't see the reason to exclude them. They are in 5e. I'm assuming they didn't want to code it if under time or budget constraints...
Im still very excited for the game though.
It's more that they moved fixed alignments to Outsiders.
So Fiends, Modrons, Celestials and so forth all have fixed alignments. If they have an alignment change they cease to be that creature type. When Zariel fell her alignment changed at the exact same moment as her creature type.
Mortals have individual alignments that can change over time or they have "cultural alignments", which can also change without the creature type changing - it usually just involves 'leaving' that culture. This is how Goblins, Githyanki and so forth can be Neutral or even Good.
I appreciate this more nuanced approach because it opens the door for a lot more starting character race options and more leeway in regards to dealing with different groups. It also severely limits the Lawful Stupid, Self-righteous paladin types. If they run around slaying every "evil" Goblin they see then they will break their Oath.
Finally it makes getting to know characters a part of the game, which opens the door to ambiguity and betrayal. BG1 and 2 did a terrible job handling this.
1. Alignments were a listed character trait - which ruined character interactions.
2. Evil alignments demanded you have a negative reputation, which made no sense.
3. Evil character would actually leave if your were not being chased by guards and couldn't buy from vendors.