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Joined: Jun 2023
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stranger
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Any time I kill an enemy in the forest the game crashes right before the death animation sprite.

Event Viewer
Faulting application name: EoCApp.exe, version: 2.0.119.430, time stamp: 0x56fd2c80
Faulting module name: ntdll.dll, version: 10.0.19041.2788, time stamp: 0x2f715b17
Exception code: 0xc0000005
Fault offset: 0x000000000002d196
Faulting process id: 0x7660
Faulting application start time: 0x01d99e436733dc43
Faulting application path: D:\SteamLibrary\steamapps\common\Divinity Original Sin Enhanced Edition\Shipping\EoCApp.exe
Faulting module path: C:\Windows\SYSTEM32\ntdll.dll
Report Id: 6ea35b0c-b35c-4ac9-a0ce-64541020973e
Faulting package full name:
Faulting package-relative application ID:

I've tried reducing the settings to lowest, reloading from an early save, and using steam to verify the game files. But every time I enter that battle and anything dies it crashes. The dmp file is empty which is really odd.

Joined: Feb 2022
Location: UK
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Joined: Feb 2022
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Hi there, these forums tend to be pretty much BG3 only these days, with most folk having decamped to Larian’s Discord (to which you can find a link towards the bottom left of their website) or the D:OS subreddit. You may have better luck getting an answer there.


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
Joined: Jun 2022
Location: outback nsw
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Joined: Jun 2022
Location: outback nsw
the error code means Access Violation which means the folder is locked or [much more likely] the animation isn't in the correct folder


Luke Skywalker: I don't, I don't believe it.
Yoda: That is why you failed.
Joined: Aug 2024
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I am also using Faulting application name: EoCApp.exe, version: 2.0.119.430, time stamp: 0x56fd2c80 and had overwirte saves.
Anyone knows how to recreate game from AutoSave_4.lsv file ? I have Level Cache folder preserved .
Maybe you should restore from previous save file?


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