Larian Banner: Baldur's Gate Patch 9
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While the game is already an incredible experience, we have an opportunity to make it even better by ensuring that players with diverse colour vision deficiencies and visual impairments can fully enjoy the adventure too.

Proposed Enhancements for a More Inclusive Experience

Universal Color Picker: Let's make things easy. A universal colour picker would allow players to customize the game's colour scheme to match their individual needs. Whether you're colorblind or just want to tweak things to suit your preference, this would be a game-changer.

Thickness Slider: Sometimes, highlights just aren't visible enough. A thickness slider would enable players to easily distinguish characters' objects from scenery without taking away from the aesthetic.

Object Highlighting: Visual clutter can be overwhelming, especially for players with visual impairments. Adding an accessibility feature that highlights interactable objects and doors that are not explicitly hidden would streamline gameplay and alleviate frustration.

Expansion of the 'Keyhole' Effect: The 'keyhole' effect is used in many games with dense mapping, but it can be taken a step further. Allowing players to adjust the degree of this effect could significantly reduce visual overload, making navigation and combat more manageable.

i feel everything above would be essential changes to implement that would benefit the entire community of visually impaired players.

There are other improvements i could go into like higher contrast on your resource indicators or maybe a high contrast line crossing out the resource to make it easier to tell at a glance what you have available, using alt to highlight should be albe to be toggled not just for visually impaired also a more basic and two tone map without all the visual clutter could be very beneficial for those who find it hard to navigate visually the map/minimap. a toggleable two tone overhaul of the ui could be a stretch goal in this suggestion post.


it's essential to address the fact that normal colorblind accessibility options might not cover the needs of every player with colour and vision deficiencies. The three main types of colourblindness – protanopia, deuteranopia, and tritanopia – each come with their unique challenges. we're not just addressing a specific issue – we're advocating for a game that caters to the diverse needs of every person with visual impairments.

Last edited by manmadepack1; 13/08/23 03:42 PM.
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Agreed; so like, the captions can be hard to read, and I feel like games prioritize making them look "pretty" or "fitting" over functionality/being visible. Allowing font selection would help wonders, even if it takes up more of the screen.

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Windows has a color blind option. It’s not perfect, but it helps. Son’s full on protanopia. As long as puzzles are not strictly color based the windows option helps… barely…

Edit just posted the Wikipedia link, the other one had a good number of errors…

https://en.wikipedia.org/wiki/Color_blindness

Bad info in below link for general colorblindness:

https://www.healthline.com/health/eye-health/protan-color-blindness#takeaway

Last edited by avahZ Darkwood; 13/08/23 04:49 PM.
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Another thing that would help is if there was an option to enable audible chime or sparkle when (in a multiplayer game) another player enters a dialog. The little ear symbol that appears on that player's portrait is too small and unobtrusive, and appears too far to one's periphery (esp on extra-wide/large monitors) to be noticed. This is particular true for those who require progressive eye glasses, since their design drastically cuts down on peripheral vision.

Last edited by Larathiel; 13/08/23 05:20 PM.
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+1

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Larian, please make accessibility a priority for upcoming patches.
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Originally Posted by avahZ Darkwood
As long as puzzles are not strictly color based the windows option helps… barely…

the "proper" term is colour deficient, most of us do see colour, just not to the same degree/range as people with the normal range, actual full on colour blindness is rare. me? i'm tritantopia, which is blue-yellow(Tritanopia is a rare form of “blue–yellow” color blindness. Despite the description, tritanopia does not make it difficult to tell the difference between blue and yellow but colors that contain blue or yellow. Difficulties lie between green–blue, yellow–pink and purple–red.)... makes things real fun in games that don't have some way to change things!

[Linked Image from doctorofeye.com]

so, i'm making my way through a certain location, has a lot of brains with legs, and a colour coded puzzle... wonderful! right now i'm really not a happy camper, because i'm stuck, like what am i supposed to do here? windows doesn't help with this particular puzzle, i tried *sigh*.

in this day and age, and with these kind of coding in most games, even small indie ones... why hasn't larian put something in?

Last edited by Cheallaigh; 21/08/23 02:48 AM.

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