Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Page 1 of 9 1 2 3 4 5 6 7 8 9
Joined: Jun 2014
veteran
OP Offline
veteran
Joined: Jun 2014
Found on reddit but posted below for convenience.


A List of All Cut Content (Spoilers)

I've been working on compiling cut content datamined from various sources and while I had a ton of this information in my other thread I decided to forego the "review" or the complaints and simply list off the cut content that has been confirmed thus far.

1) The Upper City - The most obvious one. Swen himself talked about the "Affluent Upper City" just 2 weeks before launch and described as it being fully explorable and yet it's very noticeably absent from the final game.

2) Shar Worship - In EA the player was able to select Shar as a diety which game with it's own unique dialogue trees, especially when interacting with Shadowheart as a fellow Shar worshiper. Despite the fact that voice lines were datamined indicating this had functions well into Act 2, it was cut when the game launched.

3) Karlach's Ending - Datamined content shows that not only did Karlach have a full ending where her infernal engine was fixed and that she survived, but that most of it was fully voiced and complete. However it required triggers from the Upper City portion of Baldur's Gate and when that was cut, so was Karlach's Act 3 storyline. What we have behind have been confirmed to be Karlach's "fail state" endings which were meant to only play if the player neglected her quest chain.

4) Minthara's Story - Minthara was meant to have a much deeper story, including a pregnancy. These were likely cut due to Minthara being a late stage addition to our roster but dialogue lines remain in the games files that show that not only did Minthara have a lot more content for herself but your other companions had a lot more to say about it.

5) Halsin's Story - Another late addition to the roster, Halsin was originally intended to have a great deal more endgame content involving the Druid circle, but this appears to have been cut more early on than some of the other items thus far.

6) Raphael the Merchant - Originally Raphael was meant to be a fully viable option to remove your tadpole, in fact the "Soul Coin" items that you collect in game where originally meant to be a powerful alternative currency accepted only by Raphael in exchange for possibly retrieving your soul as well as a long list of incredibly powerful artifacts from the House of Hope that would be sold by Raphael himself.

7) Avernus - An entire area of the game. Avernus was meant to be fully explorable and of similar size to the Underdark Area of Act 1. It would be a source not only for Soul Coins but other rare materials, highly difficult fights, and special content for Karlach.

8) Tav the Dark Urge - A lot of people were both surprised and excited to see the addition of The Dark Urge origin as the Bhaalspawn/Evil option that was missing from EA. As it turns out, Tav was originally the Dark Urge and they were all one origin. Tav was meant to be Bhaalspawn and separating the two seems to be what caused the narrative divide between the Dead Three storyline and the Mindflayer plot.

9) Omeluum's Ring - In the EA version of the game this ring would block your Tadpole entirely. It could not grow, it could not grow stronger, and you could not use Illithid powers. In the launch version this ring prevents you from being charmed despite Omeluum still stating that it blocked the influence of the Elder Brain/Absolute.

10) Bhaal and Orin versus the Creche - An entire Act 2 battle was cut in which Bhaal's forces, led by Orin, attacked the Githyanki creche which led to a fight where you either sided with one or the other or had a massive 3-way fight on your hands.

11) Orin and the Dragon - Orin was meant to corrupt a Githyank red dragon, leading to a boss fight against a Slayer-formesque Dragon.

12) The Hag Coven in Act 2 and 3 - You may notice that accepting Auntie Ethels help in the first Act can lead to a negative effect when fighting Hags. You may also notice that despite Auntie Ethel having letters from other Hags in her basement, she is the only one you encounter. Originally there was meant to be a full three act story involving the Hag coven including the mysterious "M" who seems to have been their leader.

13) Epilogues - Full epilogue cutscenes have been datamined that varied greatly depending on your choices. These were the "17K ending variations" that Larian told us about, yet they are completely absent in the final game leading only to a fade to black scene at the end of the game.

14) Cazador's Story - Originally Cazador was meant to play a huge role in the Upper City of Baldur's Gate, including being a huge political power. Datamined content also shows that originally he was meant to be a potential ally in the final push against the Absolute.

15) Banite Cultists - The game features both Bhaal and Myrkul cultists rather heavily but Bane is reduced to Gortash alone. Despite the fact that they had full and finished assets for both armor, weapons, and some events the Banites were cut from the final game.

16) Act 1 Minsc - Minsc was meant to be recruited at the end of Act 1 but was cut and pushed back into the later game.

17) Dialogue and Events - Even from Act 1 itself, thousands of lines of dialogue and companion events were cut from the final game. Some of them were even fully voiced and ready to be implemented in game but also referenced other content that ended up on the cutting room floor.

18) Bhaal, Myrkul and Bane as Deities - Cleric's were meant to be fully able to select the Dead Three from the list of Deities. There were even special dialogues in game for player's who played as a Paladin and then multiclassed at least 1 level of Cleric on top and selected one of the Dead Three.

19) Daisy - It's not a secret that Daisy was cut from the game after the last EA release and replaced with "The Guardian." Originally Daisy was representative of the tadpole in your head, not the Emperor, and would attempt to seduce your character into staying in the meadow by the river with her forever. A happy life with an imaginary dream lover while your body underwent ceramorphosis and was lost to you forever. Daisy was such an important part of the plot that both of the games theme songs "Down by The River" and "The Power" are based entirely upon Daisy. Datamined content also shows there was originally an ending where players would embrace a romance with Daisy and give themselves over to the parasite, forever leaving their individual consciousness "down by the river" with Daisy.

20) Companions and the Illithid Worm - Originally companions were meant to accept or refuse Illithid gifts independently of the player choices. You could of course influence them through dialogue to decide who did and did not take the offered gifts, but ultimately it would be based on individual characters choices. This can still be seen in game as a bug when companions will awake after a long rest and claim to have received a gift from their Guardian and yet will have gained no actual power.

21) Romancing Jaheira - Apparently you were originally meant to have limited options to romance and sleep with Jaheira but these were cut last minute. It's unclear why.

22) Tadpole's and Consequences - There were originally meant to be severe consequences from using the Illithid powers too heavily and investing too much into the Tadpole powers. This seems obvious in game and yet ultimately in the release version goes nowhere as the ending is reduced to about 4 choices made in the last leg of the game. You can use all tadpoles or none and receive the same ending.

23) Act 3 Companion Dialogue - If you've noticed that companions have much less to say at the end of their journey it's because thousands of lines of dialogue were cut from companions in the final Act and all for various reasons. This also seems to be the source of most of the companion bugs that only appear in the final act as they're still trying to trigger events that simply no longer exist.

24) Multiple Cutscenes - There are multiple cutscenes that were present for Act 1 that are missing from the final game.

25) The Nautolid - A large portion of the Nautolid tutorial zone was cut in the final release, including cutscenes, dialogue, areas, and an optional fight with 2 injured Imps. This was likely cut for the sake of brevity more than anything.

26) Mol and Raphael - Isn't it odd how Mol will just escape from Raphael on her own and say it was "easy?" Well it turns out that's because they cut whatever the final leg of that quest was meant to be, instead they allow Mol to escape on her own which more or less skips to the end and around the cut content.

27) The Raven Queen - There was an entire second part of the storyline that was cut early on.

28) The Voice of Bane - It's possible to have a brief conversation with Bane, but it remains incomplete as the dialogue is unvoiced for some reason.

29) The Wither's Epilogue - WIther's was meant to narrate an epilogue for the players, to what extent is unsure but instead WIther's is left with a single event in the entire game when post-credit's he can be seen revealing himself as Jergal and mocking a mural of the Dead Three.

30) Crafting - An early access build contained a crafting bench and it seems originally we were meant to have full access to crafting/enchanting gear of our own through certain systems. While these were cut, the items for them were not. This is why items like ingots, gemstones, woods, and other material items appear in game with no use other than vendor trash.

31) Helia - The Halfling Werewolf that I sadly forgot was cut from the game.

32) Belts - There is an item slot in game for belts, not a single belt is present in the game as an item.

Now, I appreciate that some of it isn't necessarily relevant anymore - I thought Wyll was more interesting in EA as his darker side made him less flat, but that's my opinion. However the feedback is obvious. I'd have happily waited 6 months more to get this in the game.

Joined: Feb 2022
Location: The Holy Land
apprentice
Offline
apprentice
Joined: Feb 2022
Location: The Holy Land
Nice list. Thanks for the post, reading this allows me to complement the playthrough with imagining what could have been in game.

Joined: Jun 2014
veteran
OP Offline
veteran
Joined: Jun 2014
I'm just hoping that a definitive edition is pulled here with a massive overhaul of Act 3 and most of these issues addressed. Act 3 is an absolute mess, with no sense of direction and massive performance issues.

Last edited by Dark_Ansem; 22/08/23 08:02 AM.
Joined: Aug 2020
veteran
Offline
veteran
Joined: Aug 2020
This is a lot of stuff that does sound cool, but I think it's for the best some of this was cut.

5. I think given he was a late addition, cutting the extra druid Grove stuff involving him was smart. After all, how would druids even know to get here in time since they're back in their Grove? Having deep druid Grove stuff in act 3 would have probably felt muddled and tacked on anyway.

6.Considering you can pretty easily find like, 3 soul coins alone in act 1, using soul coins to get out of the tadpole might have felt too easy. Plus I personally feel like making him a merchant would diminish him.

7. The game already has enough going on in it that a whole extra plane to explore would have easily felt like too much and a big tangent.

8. I think the Tav Urge thing could have been good, but I feel like without the sort of framing/prep of being told that the dark urge was a thing by choosing them as an origin, it would have felt off. Especially since unlike the original game, we are given absolutely zero context for Tav's prior life. So I don't think the urge stuff would have really felt right most of the time. Plus we hardly saw any of that I EA so it likely wasn't kept around for long.

19. I personally never felt like Daisy worked. And she certainly wouldn't have worked as a dream companion most characters would choose to leave the world behind for. She never felt trustworthy or intimate or like she actually cared about us, not at all like a potential long term partner. Her manipulations felt so overt and transparent. I prefer the guardian and think ultimately the Daisy change was a mercenary evil as she wouldn't have worked for what they wanted.

26. I think there shouldn't have been a Mol and Raphael plot line at all and this is exactly the sort of thing that should be cut for time. Raphael talking about claiming Mol's soul is the type of thing that should exist as a single interaction to give him a bit of menace and flavor but doesn't need to be developed beyond that.

27. There are too many gods as it is in this story. It clear didn't need the Raven Queen making things even more complex for no real reason.

Sometimes cut content gets cut for a good reason and the final result is better for it.

Joined: Dec 2022
addict
Offline
addict
Joined: Dec 2022
Let's hope some of it get added in when the Definitive Edition comes out.


Councellor Florrick's favorite Warlock.

Back Black Geyser's DLC: https://www.kickstarter.com/projects/grapeocean/black-geyser-dlc-tales-of-the-moon-cult (RTwP Isometric cRPG inspired by BG1).
Joined: Oct 2020
addict
Offline
addict
Joined: Oct 2020
I wish we had gotten most of the cut stuff instead of what we actually got... this seems to be as bad as KotOR 2 prior to the restoration project.

Joined: Jun 2014
veteran
OP Offline
veteran
Joined: Jun 2014
Ok let's not exaggerate eh. Don't bring in KOTOR2 being a loveable, broken mess.

Joined: Jun 2020
enthusiast
Offline
enthusiast
Joined: Jun 2020
While some that might well have been cut quite late (eg things recently suggested that would be in by Sven or other devs), I wouldn’t treat datamining as a particularly reliable source for what was “intended” to be in the final game.

BG3 was in development for long time, and it’s likely they played around with a lot of different ideas. Uncovering scraps of unused files can give an indication of things that someone did some work on at some point, but as far as I’m aware doesn’t tell you how well fleshed out or how well integrated into the game it ever was. Some of this could well be stuff that was never developed to any real extent.

That said, if any of it was close to being ready to go, I’d be more than happy if Larian decide to reinstate it for a definitive edition or whatever.

As for point 26:



26) Mol and Raphael - Isn't it odd how Mol will just escape from Raphael on her own and say it was "easy?" Well it turns out that's because they cut whatever the final leg of that quest was meant to be, instead they allow Mol to escape on her own which more or less skips to the end and around the cut content.

No, it’s not odd at all. It’s obvious Mol took the deal, not just because she escaped, but because she’s exactly where she wanted to be, in the guild.

Furthermore, you can find her contract in the House of Hope and later talk to her about it, give it to her and/or tell her you dispatched Raphael.

Last edited by Dagless; 22/08/23 11:01 AM.
Joined: Oct 2020
M
member
Offline
member
M
Joined: Oct 2020
You can go check out the datamining thread on this very forum to see that it was a little more than "scraps of unused files."

Joined: Jun 2020
enthusiast
Offline
enthusiast
Joined: Jun 2020
Originally Posted by Milkfred
You can go check out the datamining thread on this very forum to see that it was a little more than "scraps of unused files."

People have certainly datamined audio files, assets, characters, etc. and that’s probably enough for some of the things on that list. At least to show that some were at least considered at some point before being dropped for whatever reason.

But then I see claims like this, and would frankly want to know exactly what was found before spreading it around the internet:

7) Avernus - An entire area of the game. Avernus was meant to be fully explorable and of similar size to the Underdark Area of Act 1. It would be a source not only for Soul Coins but other rare materials, highly difficult fights, and special content for Karlach.

Did someone datamine an entire working game region, complete with map, quests, characters, encounters, etc that was cut at the last minute? Or did they find a few bits and pieces that were never properly developed? Because there’s a massive difference.

Last edited by Dagless; 22/08/23 01:11 PM.
Joined: Mar 2021
veteran
Offline
veteran
Joined: Mar 2021
Yeah, I have to agree, Act 3 is clearly incomplete. It's missing a lot of content and choices.

If you don't kill the Hag, the entire Hag storyline doesn't exist in Act 3. You don't meet her, and you can't find her. I was hoping to recruit her an an Ally against the Dead Three/Elder Brain but there is nothing.

So I guess what I have to decide is to continue playing or wait until they finish Act 3 in 3-6 months. Look, we all know we will probably end up getting all this content down the road. There will be a "definitive edition" of the game but that may be a full year away.

Although that will probably invalidate prior saves. Oof.

Multiplayer also needs some work.

On the positive side there is a lot of amazing content, and I get what they were going for and I have really enjoyed the narrative so far.


Blackheifer
Joined: Jan 2021
apprentice
Offline
apprentice
Joined: Jan 2021
Game is amazing there is no doubt about that, but I agree with you OP.

Just to add few more:
1) Fish folk you meet in the Underdark where if you killed the redcap could tell them to start worshiping you and/or build you an army. They are nowhere to be found after that in any of Act 2/3.
2) Many notes and letters which should lead to quests in Lower City are not working and are just for reading. Apparently they were cut from the game.

If you wish you can add these to your list.

As for the rest I fully agree with you. In some of the cases datamining is not even needed to clearly see that content has been cut out.

Last edited by D3loFF; 22/08/23 03:24 PM.
Joined: Oct 2021
Z
Jhe'stil Kith'rak
Offline
Jhe'stil Kith'rak
Z
Joined: Oct 2021
I do wonder if the
Shadowfell
sequence was originally planned to be much larger. There are a lot of plot points and a major character introduced in the sequence, and it feels as if it could have been its own sub-area with its own plot, rather than a single fight and single decision.


Remember the human (This is a forum for a video game):
Joined: Jul 2014
Location: Italy
veteran
Offline
veteran
Joined: Jul 2014
Location: Italy
I mean, just look at the hags.
The EA build was CLEARLY teasing about more hags living in the city and having some sort of secret society there (and if I rememer right their letters exchanged with Auntie are still there in the game currently).
What we got on the other hand was Auntie Ethel going "Surprise, motherfuckers. It's me again".


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
Joined: Jul 2023
Location: NW UK
B
old hand
Offline
old hand
B
Joined: Jul 2023
Location: NW UK
Originally Posted by Tuco
I mean, just look at the hags.
The EA build was CLEARLY teasing about more hags living in the city and having some sort of secret society there (and if I rememer right their letters exchanged with Auntie are still there in the game currently).
What we got on the other hand was Auntie Ethel going "Surprise, motherfuckers. It's me again".
Yes, the letters are still in the game.

Joined: Jan 2021
apprentice
Offline
apprentice
Joined: Jan 2021
As this is quite interesting topic I dug some more and btw people on Reddit are much more active in that direction than the ones here.

Again I love the game, but what is true is true and what is wrong is wrong, so here is what I found:

Community Update #19: Mechs and the City

Just a few quotes from it:

"This weekend, we unveiled the city of Baldur's Gate for the very first time, with a glimpse behind its walls and around its familiar labyrinthine streets. It's been about 20 years since we last had a pint in the Elfsong Tavern or crawled through the sewers beneath the city streets and, as you might have spotted during the PC Gaming Show, many of these locations are back, and many news ones are waiting to be discovered for the first time - giving you a chance to explore the menacing roads of the Outer City, the opulent estates of the Upper City, and the dark alleys and pubs of the Lower City."

and...

"What's come out of that decision is something we’re very proud of. The districts of Baldur's Gate are now three seamless open worlds."

No offence, but I think we should clearly have a DLC.

Joined: Mar 2021
apprentice
Offline
apprentice
Joined: Mar 2021
Originally Posted by D3loFF
Game is amazing there is no doubt about that, but I agree with you OP.

Just to add few more:
1) Fish folk you meet in the Underdark where if you killed the redcap could tell them to start worshiping you and/or build you an army. They are nowhere to be found after that.
Actually, I found that mini-zone yesterday and killed them all for the XP.

There is a hidden craigy climb cliff in a little jump area near the wizards tower in the Underdark.

Last edited by Arthur Hansen; 22/08/23 03:17 PM.
Joined: Mar 2021
veteran
Offline
veteran
Joined: Mar 2021
Originally Posted by D3loFF
Game is amazing there is no doubt about that, but I agree with you OP.

Just to add few more:
1) Fish folk you meet in the Underdark where if you killed the redcap could tell them to start worshiping you and/or build you an army. They are nowhere to be found after that in any of Act 2/3.
2) Many notes and letters which should lead to quests in Lower City are not working and are just for reading. Apparently they were cut from the game.

If you wish you can add these to your list.

.

There are Fish folk - Kuo-Toa in Act 2. They are near the Mausoleum on the cliff-side. No idea if they can be friendly.


Blackheifer
Joined: Dec 2017
F
addict
Offline
addict
F
Joined: Dec 2017
Well, yes, sad to see the game was frontloaded. Act 1 is the best thing that I ever saw, act 2 was really good (among the best I have ever seen), act 3 is... meh.

The list of cut content explains it very well in my most honest opinion. If all (except for the longer tutorial zone, that was a REALLY good idea) was in, it would have been perfect.

Also I want to say here that I would have preferred the dream lover over the guardian. The fan service involved in the storyline was... nice... but we all know what "nice" is the little sibling of, hm.

Makes me sad, really. Currently, and I must really say this, act 3 feels like an afterthought, a joke, where I can play with higher level character skills, but feel no real connection to the game or to the story, because not only corners were cut, but the entire game falls apart.


#JusticeForKarlach

Petition to save Karlach: https://www.change.org/p/justice-for-karlach
Joined: Nov 2020
U
enthusiast
Offline
enthusiast
U
Joined: Nov 2020
I hope that a lot gets patched in, put in updates, or even DLC (some would be highly unacceptable for DLC though I think)

Page 1 of 9 1 2 3 4 5 6 7 8 9

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5