I made a post about it
HERE that talks about that scene and others where things can get uncomfortable for people.
I’ll ignore the ones who hate having romance/intimacy in the game and come to shame those who enjoy it. Cry louder lol
Regarding Karlach’s romance scenes specifically, it does feel like she is intended to be a better fit for those playing feminine or female identifying characters (at least regarding some of her cut scene animations). It feels unfair, as does having your cut scene roles reversed just because you choose a bigger/stronger body type. This is something I mentioned in my original post as my first play through was with a cisgender female body 3 type character.
I’m not even straight irl, but I do understand that making some scenes so specific in these ways can make many players feel cheated or uncomfortable and negatively affect their experience with the game and it’s story.
It makes you wonder if Larian really did make Karlach to be a lesbian due to her appearance (which is shallow af), then now a lot of cis hetero men are into her and there’s this sort of feedback for their choices in animation. It happens too if you play a muscular female tav: the game places you in the “male” role whenever there is such option. Again I wonder if they went “strong women must be lesbians or do certain sexual activities because of how they look” - that’s offensive, and it’s coming across like this even if it was unintentional. Also, who in the hell would allow Karlach to “touch them deeper than they’ve ever been touched” with THOSE NAILS? Madness, I say.
These things make me put into question the diversity-friendly aspects of the game, and that’s sad. Did they simply decide a strong female (including Karlach) must take the “male role” in intimacy? That seems simplistic and is just wrong.
Regarding a possible solution, and perhaps something that should’ve been thought of beforehand:
1. it’s not that hard to create animations and sequences where the motions and poses are still unique, but don’t specifically hint at gender roles, to avoid making people feel “left off”.
2. Instead of picking people up, if there’s no option to role reverse the animation, why not, dunno, (lovingly) slam each other into walls? That’s less gendered (and still very Karlach-y), for example.
3. Keeping legs in more neutral positions too would allow players to fill in the gaps for themselves.
4. Avoid lines that imply certain acts that won’t work depending on the players preferences - using less specific wording while still being creative works a long way.
And all that is to save work of swapping roles in animation. That way they could keep cinematics as only one option while still not alienating big parts of their players.