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#934225 30/01/24 11:17 AM
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I spend six hours doing some boring detective work and I can't progress because everything is too vague.
I can't even engage in combat because enemies outside the town are too strong for me.
I can't even make a decent progress without using a guide, so there's no point in me playing at all
I can't even refund this
What's the appeal of this?

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Originally Posted by BornUnderPunches
I spend six hours doing some boring detective work and I can't progress because everything is too vague.
I can't even engage in combat because enemies outside the town are too strong for me.
I can't even make a decent progress without using a guide, so there's no point in me playing at all
I can't even refund this
What's the appeal of this?
This game is made for people who already understand the combat (it's based on D&D's 5e rules). It offers story mode for those who don't.

The appeal is difficult to narrow down. The game can't really decide if it's an exploration or story driven adventure in early Act 1. It will become clearer in Act 2 and more lose ended once again in Act 3. BG3 doesn't know what it wants to be. I can't answer that question for you. This is the main flaw of the game.

If (spoiler) urged you to explore to become stronger early on, it would at least it would make sense. I mean, everyone in your party lost their levels after being tadpoled, it would be *reasonable*. But, no. You have to roleplay everything yourself with little help from the game. I don't think this is an easy hurdle for people not used to D&D levels of roleplay.

If you still want to try, attempt this route (on story mode): Blighted Village
Blighted village well (boss and minions)

"Investigate Kagha" quest if you're up for searching the western edge of the swamp. Guide for the tree location helps. Use fire damage on the tree monsters and bring some ranged characters for the mud imps. They explode.

Goblin fortress (rescue Halsin).

Underdark (accessible through goblin fortress). There's the boots of speed and some other good items in a mushroom colony.

> Anything else. You should be level 4, bordering on 5. Do NOT do Lae'Zels quest until you're all but done with exploring. The enemies are rather difficult. Do also not challenge Ethel (swamp witch) until level 5 optimally. It's very doable at level 4 with magic missile used on her illusory copies, but only if you trust yourself to understand the game mechanics a little by now.

I recommend doing Lae'Zel's quest eventually as the mountain pass has awesome loot. You'll need to look up who sells it, though, as it will NOT be obvious. For pickpocketing reasons: light items are easy to steal, as is roughly 500 gold. Up to 999 gold is harder. More is an annoyance without a specialised thief character. Killing the seller will result in 3 random items being dropped while the rest is lost.

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Hey Silver/, the OP is about Divinity - Original Sin. At first I also thought it was about Baldur's Gate III, but it isn't.

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I never played D&D or any silly nerd stuff like this
I refuse to lower difficulty as it will invalidate my progress
If to comes to the rest of your post, I have no idea what you're talking about. I'm stuck on some boring detective work in town and I don't know where to go.

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Originally Posted by Ikke
Hey Silver/, the OP is about Divinity - Original Sin. At first I also thought it was about Baldur's Gate III, but it isn't.
Ah, I see. OP will just have to lower the difficulty *or* spend roughly 3 hours reading through guides and build instructions. Divinity is all about using the right gimmick on the right enemy. I really wouldn't feel bad about getting stuck somewhere.

This game is silly nerd stuff incarnate, so silly nerd stuff you must do.

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Lowering difficulty is not a option as I do not ventured outside the town.
As for using guides or walkthroughs, I rather uninstal this game and never touch it again.
Using external help with invalidate the experience

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Originally Posted by BornUnderPunches
Lowering difficulty is not a option as I do not ventured outside the town.
As for using guides or walkthroughs, I rather uninstal this game and never touch it again.
Using external help with invalidate the experience
https://www.ign.com/wikis/divinity-original-sin/Walkthrough

Listen. You don't have to read everything in spoilery detail.

This will give you a list of "parts". You are at part 2; the investigation. Part 3 is suggested as "gathering strength at the black cove".

"You've now resolved two-thirds of the undead problem. By resolving both The Lost Archaeologist and The Scaredy Pact, you've investigated the burial mounds and the lighthouse, but have come to no avail. You're no closer to solving the murder either, but the answer lies to the east at the old church. However, the church is very well guarded and you are absolutely not yet ready for it.

Divinity: Original Sin provides a “gateway battle” to prove it. If you wander over toward the church, you'll encounter a Charred-Bone Archer who is at Level 8. It's possible to beat that single enemy even with an underleveled party, but if you venture further, you'll find that you'll often be outnumbered by additional Charred-Bone Archers (and worse) that are Level 8 or higher."

I assume this is your problem. The guide now says

"That means we need to spend some time increasing our levels, as well as bettering our gear. The best way to accomplish that is to get some side quest work done.

The first thing we should do is at least trigger the quests for the church. Not only are they along our way, but you can kill that one Charred-Bone Archer to get a taste of what's to come, if you want to test your strength. Go to the Legion Headquarters at the east end of town, then go out the north gate beside it to the left. Check out the screenshot below if you're not sure what gate we're talking about."

It then gives you tips on other side quests available to level your characters to 6.

Part 4 is instructions to reach level 8. At this point, the guide simply says you should customise your team with better gear. Since this is still divinity, I recommend *another* guide for how to build your characters.

Part 5 will lead you to the church where you finally may begin to wrap up the investigate the murderer quest. Just play, but if you get stuck, don't feel bad about researching.

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Are you suggesting I have to READ all of that to even have a remotly chance to have a fun in this game?
If I wanted to read, I'll just get a book.
I'm at part when I have some spell from Evelyn house and game just expect me to know what to do.
If the game expects me to consume entire library to just play it, then no thank you
Just give me waypoints and arrow markers

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Originally Posted by BornUnderPunches
Are you suggesting I have to READ all of that to even have a remotly chance to have a fun in this game?
If I wanted to read, I'll just get a book.
I'm at part when I have some spell from Evelyn house and game just expect me to know what to do.
If the game expects me to consume entire library to just play it, then no thank you
Just give me waypoints and arrow markers
If you get stuck, then yes, you'll have to read. If not, then not. It doesn't hold your hand and teach you how to play it. You'll have to figure it out by yourself. This will only get worse when you reaching the more difficult fights. You'll have to think. This is strategic combat, not Diablo 4.

If you only want to know where to go, roughly, try this:
https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=512657

If this doesn't work out, and you still don't want to read, nor to learn the game mechanics, drop it.

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Thank you
Now I can finally play the game proper
Even if I had to use a guide with invalidates my experience but oh well


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