Patiently waiting, I think I've had all the fun I can have (for a while at least)
I need Transmog and NG+ or mods that mimic it (I play on Ps5)
I feel that!
Here, just cause I'm still probably in denial that this game could ever possibly end...
Sure I'm still a little salty we won't be getting a Durlag's follow up, or an expansion or another sequel set in the Realms made by Larian, but that ship seems to have sailed already, so instead I'm just fixating on what I still want from the last patches. Like to go in the vanilla thing. Starting with the lowest hanging fruit, like the stuff that's just sorta sitting on the ground next to the overturned wagon hehe... Long winded per the usual.
1. Portrait Colors:
Absent any new faces or any fancy new cast-directing additions made via nexus mods, it would be nice to at least have some Major/Minor colors for the portraits. If we play with the same face many times this is an expedient way to differentiate one BG character from the next with a quickie visual. For example, we might have
Purple Gale of Waterdeep the Evocation Wizard vs
Red Gale the Necromancer of Thay (you know burning bright to match Shovel? hehe) vs maybe
Green Gale the Abjuration Defender of the Grove etc. Whatever, you get the idea, it's mostly a way to provide something like Clothing Dyes for our character's avatar, but which would carry through into the portrait visual more prominently. Basically like the dominant color of the background gradient, or perhaps colored lights, or something that will carry when the image is reduced in size the way it displays on all the various screens in-game.
Here's a busted visual for the 90's hologram riff to aid the imagination, cause like this is what happens right? I mean when nobody is in charge of the glowsticks at this rave lol. Imoen all trying to get the dream team back together for her budget BG1, like some kinda Dark Horse callback hehe. Obviously we'd require something rather less jank, but for a VCR impressionistic take, sorta captures the spirit of what I'd want... vaguely, anyway. We're all holograms now
Something like a makeup palette I guess, but where we can do glow-ups for our portraits using the pool party lights, and then preview that image within character creation or level up or at the mirror.
2. Starting Equipment/Wardrobe Hidden Capes, Transmog and the like:
Currently not a thing, but surely could be, right? Just seems like a lot of mileage could be gained from some new duds at the outset. I think I could even go for a starting thematic weapon or item, like a pick one from the horde type moment. To me that would be more interesting than designing a whole build around some meta item acquisition that doesn't come online till half the game is already over. Even a weak sort of spread with some flavor there would be nice. I just think it would be cool to see a screen that looks like an actual shopkeep. For the Char Sheet/Avatar in-game screen visualization, a way to hide/show weapons or equipment, for everything. This is just to give the player a way to work around wonky clipping. Currently can't wear a hat with camp clothing, or a cape, or vice versa. Hidden weapons would be a way to get weapons off the back, stuff like that. Just keep it simple, hide/show item. Could work for any item in the selected character's inventory. That way the player can use it like disguise/dress up without having to noodle around with all the buffs or debuffs and that sort of tedium. Doing a show/hide option would give players a reason to keep the good looking stuff in a character's inventory rather than just sitting in the trunk at camp. This would be one step closer towards the ideal of a progressive transmog, but more built-in rather than reliant on mods to present the nuts and bolts on the concept. This way they could still gate the aesthetic progression by act and item availability within the party's inventory and little things like that to make it feel sensible.
3. Nightmare Difficulty Mode:
It's the only place left to go after Honour lol. I imagine this as basically the Custom Difficulty Mode with all the sliders cranked to the Max, but also the single save aspect, and then something probably on top of that as well, just to make it even heavier. I think a good option would be the idea of cursed gold where GP just becomes worthless to the party and only stuff like gems or equipment can be used to barter. Maybe an increased weight for everything within the game-world x4 to compliment, so stuff like barrels can only be used situationally. This would tamp down on the monty haul for treasure overall and make camp supplies a more critical resource (for anyone who's trying to nightmare it as a class other than a Rogue or a Ranger at least.) Other options might be Ethel poisoning all the consumables, so some sort of Hex on the party that prevents them from using healing potions or elixirs or scrolls purchased from merchants, just to make the party's class abilities more essential and chest drops more valuable. Withers could blow up the camp community Chest after he appears, just to make encumbrance and inventory tetris more relevant. I feel like some of these could be more pick and choose your nightmare, because not every class or party comp will have the same degree of challenge, but if it's a setting or a mode, the idea would be that everything is somewhat more restricted but with a bit of a buffet on it to accommodate varying tastes.
So for example to make the Nightmare even more punishing, maybe no rez scrolls or resurrections from Withers, or perhaps only just once, so we can still have the dialogue, but then he calls it quits? Hireling Zombies are sorta tough as well, ideally you'd want to keep them as an option for the custom party comp, but again these might represent different challenges within the same mode, since Lone Wolf Solo I think could be an entirely different campaign within the same basic set up. If there are peeps at camp anyway, then perhaps some sort of anti-magic field envelopes us wherever we try to pitch camp? This would prevent camp casting exploits from the various hangers on. Something along those lines. I think the key for any of this is to have the goalposts attached to specific gameplay challenges and laid out in the settings options. I enjoy it more when the game tells us the challenge and gives us something to aim for, rather than trying to restrict myself on the fly or be my own scorekeeper for what flies and what doesn't. The rewards could be just the same sort of thing as we get with the Golden Dice, but using a full spectrum of colors there. Currently we got Purple, Blue, Gold, so having Red and Green dice would probably be nice. The Black Die could also make an appearance, that would be sweet. I had hoped for the black goat, but I feel somehow It will need to be a mod. Anyhow, here's to expanding the definition of Patch, just to make sure the last one is sufficiently ridiculous.
https://www.etymonline.com/search?q=patchpatch (n.1)
"piece of cloth used to mend another material," late 14c., pacche, of obscure origin, perhaps a variant of pece, pieche, from Old North French pieche (see piece (n.1)), or from an unrecorded Old English word (Old English had clađflyhte for "a patch").
Meaning "portion of any surface different from what is around it" is from 1590s. That of "small piece of ground," especially one under cultivation, is from 1570s. As "small piece of plaster used on the face," to cover blemishes or enhance beauty is from 1590s. Phrase not a patch on "nowhere near as good as" is from 1860.
also from late 14c.
patch (n.2)
"fool, clown," 1540s, perhaps from Italian pazzo "fool," a word of unknown origin. Possibly from Old High German barzjan "to rave" [Klein]. But Buck says pazzo is originally euphemistic, and from Latin patiens "suffering," in medical use, "the patient." The form perhaps was influenced by folk etymology derivation from patch (n.1), on notion of a fool's patched garb.
also from 1540s
patch (v.)
mid-15c., pacchen, "to put a patch on, mend by adding a patch," from patch (n.1). Electronics sense of "to connect temporarily" is attested from 1923 on the notion of tying together various pieces of apparatus to form a circuit. Related: Patched; patching.
also from mid-15c.
Those are my top three! Happy days
heheh
ps. Bonus points and the magical squeaker dice set for any form of Scratch Origin! Like where Scratch just has to save everyone one by one!?
Limited Dialogue branches there probably, but all the heart!