Larian Banner: Baldur's Gate Patch 9
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well given that the last 6 patches have all landed flat on their face and busted the game i'd say its a safe bet this time everything will work correct first time... i mean it only has to work on Xbox, Steam, Gog and PS, okey perhaps it also needs to work on Gforce


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Originally Posted by Naginata
I am completely unfamiliar with mods and only use mods via the Steam Workshop.

Will it be as easy to download mods for BG3 as it is with the Steam Workshop or is there much more to consider?

You can add mods directly from game launcher... So ti should be really easy!

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Originally Posted by Hannibal_pjv
Originally Posted by Naginata
I am completely unfamiliar with mods and only use mods via the Steam Workshop.

Will it be as easy to download mods for BG3 as it is with the Steam Workshop or is there much more to consider?

You can add mods directly from game launcher... So ti should be really easy!


Good to know smile

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So the crossplay between PC and consoles is still not working? Found conflicting info online.

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no the crossplay on steam and xbox is what larian was talking about... other options are not working correct and Gog isn't working at all


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Will "approved" mods enable achievements, or will they be turned off? confused

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I really want to make a mod,but i only have rudimentary programing knowledge. Is there a place to learn about how to use the Mod tools, what they can access and change and how to do it ? I tried opening it up for the first time and gave it the game directory but then it asked me what i wanted to open up and outside of me remembering most of what i was looking for was in the gustav folder i had no idea where to go from there. My idea is to make a mod to make the game far more tactical in nature and amp up the decision making pressure in fights. so people can try the mod much like "tactician mode" but with the benefit that every ability and spell will operate differently for them and the enemies.

I want to be able to monkey with in order of importance:

Base weapon category stats and traits

Spells/abilities

Class progression rewards (Specifically looking to change action progression, game wide proficiency bonus, and some spell slot activity)

Make sure that these changes carry over to enemies

Last edited by Snardbuckett; 08/09/24 03:02 PM. Reason: misspelling, automatic tags wrote over each other and left garbled text.
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I have a problem with the update on Geforce Now, the connection to Larian for mods is not maintained when I want to connect mod.io at the same time to link them. So, impossible to use the mods. Is it just me or are there other Geforce Now players who have the same problem?

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Originally Posted by Langlay
I have a problem with the update on Geforce Now, the connection to Larian for mods is not maintained when I want to connect mod.io at the same time to link them. So, impossible to use the mods. Is it just me or are there other Geforce Now players who have the same problem?

Probably related to this : https://forums.larian.com/ubbthreads.php?ubb=showflat&Number=948978
Seems like NVidia wants to monetize the free modding tool.

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The First hype is Over :-( i was so happy, but I've already heard horrible things about it, for example that the console mod area is going to be a total failure, so it's just cosmetic, which means all the good things mods won't work, total failure then. It is also written on discord that the PS5 will be affected even worse than the Xbox.
The fact that Laria didn't post a counterargument here 2 weeks before October speaks volumes, I think the console mod died before it arrived. who needs cosmetic mods this is just nonsense. It looks like they messed up again on console. It's a shame, I was also really looking forward to the native camera tweaks mod... but it probably won't work. so bad.

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Consoles generally have several restrictions in place regarding mods, so that doesn't surprise me at all. Some may be for technical reasons, while others are simply imposed by the corporations owning the consoles. Having official mod support and modding tools is great, even with their limitations and restrictions it will most likely be a boon for the community at least on PC.

Also, I wouldn't call a race/class/subclass mod cosmetic, since it can alter gameplay drastically.

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When it comes to console mods it is entirely the platform's corporate overlords (Sony/Microsoft) who decide just how restricted mods will be on their platforms.

As someone who used to be heavily invested in the Fallout 4 PC modding scene and its console modding initiative; it was such a miserable experience trying to share mods to Playstation players because Sony completely restricted its platform to basic in-game changes ONLY. That meant ZERO external assets of any kind could be implemented for the Playstation version, you could only do the most basic changes using the official Creation Kit modding tool, which is extremely limited on its own. So Playstation players did not have access even to the most basic standard of mods one would expect, not even the Unofficial Community Patch which fixes the game entirely (a limited LITE version was made which had to drop all fixes using external assets).

*Important to note that this is not a technicality issue, Sony intentionally deprived its players of the beauty of modding, which they're doing again with BG3 from the looks of it.*

Xbox on the other hand was not restricted in modding capabilities. It fully allowed proper mods with external assets, but naturally any mod requiring the Script Extender could not be shared to the console because on the console everything has to be packed within the game's specific archive format, which 3rd party files like the Script Extender can't be packed into as they're loose files that only work from the game's root directory.

Not to mention that console modding scene is also heavily regulated to the point of stupidity. I had my popular accessory mod taken down on Xbox because I used to call it 'Tomb Raider Accessories' (its creation was inspired by the Tomb Raider trilogy) as it had ropes, knives, holsters and hundreds of other accessory thingies for the character to wear in order to look like a wasteland adventurer, which massively evolved since its initial creation. So had to reupload the mod as 'Crimsomrider's Accessories' instead. A few others got taken down for the same reasons... it is very restricted and regulated.

So this has nothing to do with Larian, they have no say on the matter. It is how the corporate overlords Sony/Microsoft decided to restrict mods on their consoles "for the players".

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no matter who is to blame, what's the point of all this circus if it doesn't work...
what will even be possible if it is so limited? For example, will the great native camera tweak be supported? That alone would be enough

This one
https://www.nexusmods.com/baldursgate3/mods/945?tab=posts&BH=0

But that's not even available for PC in mod.io yet... I have no idea why. a total miscarriage the whole thing...

Very very Bad and disappointing

Last edited by Wolfenring; 14/09/24 03:59 PM.
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I've not delved into modding BG3 yet but I do know it uses PAK archive format; Native Camera Tweak is dependent on Native Mod Loader, which are DLL loose files that go into root directory of the game. As such these files cannot be packed into archives and therefore the mod can't be offered on the official modding platform.

The point of modding support is so console users can gain access to a certain portion of mods despite the limitations. It will mostly be cosmetic mods, gameplay changes and gameplay additions, but any mod that depends on 3rd party files can't be ported over to consoles. And if Sony still doesn't respect its playerbase then Playstation users can expect not to even have cosmetic mods. It will mostly just be in-game changes, tweaks and additions based on what's already in the game.

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Then that's it for me. a lot of advertising and great announcements for once again nothing. so bad.
What I don't understand at all, so many players want this mod, why doesn't Larian add it as an additional DLC for final money?
it worked perfectly

Last edited by Wolfenring; 14/09/24 04:40 PM.
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Originally Posted by Wolfenring
Then that's it for me. a lot of advertising and great announcements for once again nothing. so bad.
What I don't understand at all, so many players want this mod, why doesn't Larian add it as an additional DLC for final money?
it worked perfectly

Maybe they're busy working on photo mode and crossplay

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This is when you bring a game onto the market despite early access even though it isn't finished yet. The system is lazy that uses players as paid beta testers and thereby becomes big. At some point this becomes true, the native camera mod was always perfect, Larian forgot to jump on the bandwagon and now they don't have the courage to fix it. A man showed Larian how their game works better and their pride is preventing them from completing their work, or so it seems.

I pay for early Access from the First Time, i am a Fan from the First Time . I now the Mod native Camera tweaks a Long Time he is Great BG3 is a lot Better with the Mod. I fight for this Mod i am a Fan from BG 3 with the native Camera Mod.

Last edited by Wolfenring; 14/09/24 08:39 PM.
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You do understand its out of Larians hands what comes to consoles. That's up to Sony and Microsoft. The fact they've brought mods to console is already more than 99% of companies would.

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I have already commented on this before, don't repeat myself all the time, read above. It's rude to other forum members if you always have to repeat everything.

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