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If Minthara Is Knocked Out Within The Goblin Camp During Any Of The Following Scenarios;

  • Became 'Permanently Hostile' by threatening to kill her through dialogue
  • Became 'Permanently Hostile' by killing Dror Ragzlin first
  • Became 'Permanently Hostile' by the goblin war drums being sounded

When the player eventually gets to Moonrise Towers; Minthara will be permanently stuck in the throne room (completely non-interactable and unobtainable).

Just like it was mentioned in this bug report; the reason this happens is because if in ACT I Minthara becomes a 'Permanently Hostile' NPC (which by default become non-interactable), the game will continue to treat her as a non-interactable NPC in ACT II as well and will only fix it if she auto-initiates her rescue dialogue herself (once her captors are dealt with). But in this case the player can't even attempt to rescue her and thus access her rescue dialogue, because she is permanently broken in the throne room.

*As can be seen in this scenario; killing Dror Ragzlin first and then knocking out Minthara will completely break her character in ACT II, because she became 'Permanently Hostile' in ACT I*


*As can be seen if she got flagged as a 'Permanently Hostile' NPC in ACT I - she cannot be interacted with at all in ACT II*
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I'm also having this bug as well, I've tried a few different things but nothing is moving her out of the throne room after the cut scene has finished.

I should mention, I've also encountered this bug despite having knocked her out before killing the others.

Last edited by paro; 22/10/24 08:16 AM.

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Prior to knocking her out - have you threatened Minthara through dialogue or have the goblins sounded the war drums?

Because in both cases she will also become 'Permanently Hostile' and thus trigger this bug.

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No actually, I'm pretty certain that I got in without issue and proceeded to go straight to Halison. After I rescued him, I snuck upstairs and fought her without even engaging in dialogue.


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So I was having this issue as well and went down a rabbit hole of possible solutions & workarounds (I had already lost an All Companions playthrough at ~40hrs to this bug and was not going to lose another one) and I found one that DID push past this bug, so I registered for the Forums to share my investigation and my findings with you all!

I had the exact same setup as presented here - I knocked her out improperly without knowing in Act I, and in Act II when you meet her again, she was flagged as Friendly (Green), with a speak-to icon on mouseover (the '...' speech bubble) despite not responding when clicked, and neither she nor her guards would leave the area immediately-following the cutscene. She was responsive to spells and abilities used around/on her, and in combat would act as any allied NPC would, yet there was no way to interact with her or force her to progress downstairs, and her quest to recruit her would not trigger.

I decided to reload a save prior to entering Moonrise Towers, and opted to try fast-travelling to an Act I area, and this is where I think I found the conflict.

I had recruited Halsin - if you try to leave Act II after starting the Thaniel questline, Halsin with refuse to come with you; he will stay behind and only reappear in your camp when you return to Act II. I let him go, teleported to the Goblin Camp, and then teleported back to Moonrise Towers to try the cutscene without grabbing Halsin again from camp - and it worked. The cutscene proceeded as-usual, and Minthara and her guards headed downstairs with the quest activating.

Now, I cannot confirm if this is due to travelling to a prior zone 'resetting' the Temporary Hostile NPC tag on Minthara, or if this is some wonkiness with Halsin and Minthara sharing a tent and possibly sharing an internal trigger somewhere that prevents Minthara's quest starting if you have Halsin in-party; I haven't started a new playthrough to try out my theory, nor am I much of a code monkey, but I did, somehow, force my way past this bug. It's not much, but it could lead to a potential temporary workaround until Larian manages to patch this specific issue. I'm not sure how helpful this will ultimately be, but hopefully someone reads this with more technical knowledge than I and can confirm the workaround.

I hope this helps!

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While experiencing this bug with Minthara in Moonrise Towers being stuck in this hostility condition, what happens if you cast Silence spell on her?
Was thinking maybe it will force the game to check on her last condition and try to do another reset? dependig if the triggers were coded in a certain way of course but I don't know is just another idea of a possible work-around.

I jsut hope the attempted fix of a rework of the script that determines whether a character is too busy to talk isn't backfiring tenfold under unique game conditions, like that of Halsin assets.


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