Larian Banner: Baldur's Gate Patch 9
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Joined: Oct 2020
enthusiast
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enthusiast
Joined: Oct 2020
For Shadowheart, I'll steal her relic, she seems to have a thing for loss, after all.

Joined: Oct 2020
enthusiast
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Originally Posted by Tzelanit
Oh wow, they're still letting these cringe posts happen? The guy has been playing out his kinks for months under the guise of actual contributions and these forums serve to enable him. But to be on topic, no, I don't need some dumb arbitrary system to further improve how pixels perceive me in order to cater to my fetishes. But we're all aware that these aren't even actually suggestions from OP at this point.
Berating someone for "dumb kinks" on a forum of a game where there's pseudo-bestiality.. truly amazing.

Last edited by GloriousZote; 04/10/23 01:18 AM.
Joined: Sep 2017
journeyman
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I am not in favor of it.
I don't want to give gifts to my team members the way I did in Dragon Age 1.
It seemed like buying something and that was very clumsy.

There can be items here and there that you pass around, but it should feel natural and just be in the flow of things. It's not like I'm buying a friendship and that's also marked with a bar.

Joined: Jan 2023
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I see a bunch of pro and con arguments here. Removing the "let's not make this a porn movie" style responses, I don't actually have a problem with the idea.

Romance options aside, I find that I have a hard time raising approval ratings for companions who aren't regular party members. If they don't head out with me every time, their approval rating of the MC tend to be pretty neutral for my games. And maybe that's fair. But it means that either I have to break emersion for myself by constantly 'going back to camp to switch companions', or facing the late game dilemma of being low in certain companions' estimations problem. This might be a decent compromise.

A better solution might be to have positive/negative modifiers from in game decisions actually translate to party members in camp, the same way that certain dialogue/plot points do.

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