I am glad to hear about larian's attitude to multiplayer rpgs. Just think of it. The combat will be reduced to: "who uses the freeze/blind/polymorph first". And then think of what will happen when people use the space/pause button?! Even a party of player characters going for quests is not a good idea.

I downloaded this demo of beyond divinity. I hope that larians improved it in the final release. Everything is so dark again (thankfully they gave the gamma slider). There is no key for transfering inventory items from deathknight to hero and vice versa. Very little voice comments for the hero (like he lacks the key or he can't use it).


All of the doubts you spoke of here were never ever a problem in the NWN series games, and the M.P. aspect of the game followed the same path as the S.P. aspect of the game.

The Bioware NWN series was a huge success and I have no doubt that Larian will do an even BETTER job on DD2 than Bioware did on NWN. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

Kyra_Ny <img src="/ubbthreads/images/graemlins/delight.gif" alt="" />