# Token Rewards Scaling

bradnola
Member Posts:

**70**I know this has been discussed ad nauseum, but we have to keep discussing to keep it alive. For the love of everything holy, the math CANNOT be that hard to implement to scale token rewards. This can’t be what they envisioned right? Most of us continue only past 1K to help out the others in the guild. Without that reason for me personally this would totally not be worth it.

6

## Comments

5,541Scaling rewards might not be the best solution and I'll explain why.

Token Crate's are given at the following star levels. source

30 stars

120 stars

210 stars

320 stars

440 stars

560 stars

740 stars

920 stars

1,100 stars

1,340 stars

1,580 stars

1,820 stars

2,060 stars

All of these can range between 8 and 32 tokens. The 'mean' of these numbers is 20. You have a 50% chance of getting a number above 20 and a 50% chance of getting a number below 20 (assuming the chances of getting any variable number is equal to any other variable number... ie the odds of drawing an 8 is the same as drawing a 32).

Since the mean is 20, in this example I will use it as an average. Of course you aren't going to average out always but for the purpose of this demonstration I will use 20 as an average of sorts.

When you attain 1,340 stars you have opened 10 token crates with an average of 20 tokens each crate. That's 200 tokens. If NG switched these instead to be a scaling order here is what would most likely happen.

30 stars - 8 tokens

120 stars - 10 tokens

210 stars - 12 tokens

320 stars - 14 tokens

440 stars - 16 tokens

560 stars - 18 tokens

740 stars - 20 tokens

920 stars - 22 tokens

1,100 stars - 24 tokens

1,340 stars - 26 tokens

1,580 stars - 28 tokens

1,820 stars - 30 tokens

2,060 stars - 32 tokens

So using a "scaling" method you would have attained 8+10+12+14+16+18+20+22+24+26 = 170 tokens where with the random method of tokens being given you should range about 200 tokens (on average) for opening 10 token crates with an average of 20 tokens in each.

If you notice in the example 740 tokens paying out 20 is equal to the mean number in the current method. The scaling method would most likely be done in a similar method to this which would result in many if not most players receiving fewer tokens than the random number given today.

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Freemium... the "mium" is latin for 'not really'

705,541I am content with the randomization regarding the currently method we attain tokens from the token crate my only suggestion is to maybe up the range every 2

So possibly at the different points the range of tokens that could be attained be -

30 stars 8-32 hero 10-32 class

120 stars 8-32 hero 10-32 class

210 stars 10-32 hero 12-32 class

320 stars 10-32 hero 12-32 class

440 stars 12-32 hero 14-32 class

560 stars 12-32 hero 14-32 class

740 stars 14-32 hero 16-32 class

920 stars 14-32 hero 16-32 class

1,100 stars 16-32 hero 18-32 class

1,340 stars 16-32 hero 18-32 class

1,580 stars 18-32 hero 20-32 class

1,820 stars 18-32 hero 20-32 class

2,060 stars 20-32 hero 22-32 class

Or something like that. This way the minimum someone could attain would scale without the whole method scaling. Also Hero tokens range 8-32 and class tokens range 10-32 currently.

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Freemium... the "mium" is latin for 'not really'

164Getting to the higher tiers like 1340 or 1580 and getting the lowest token amount (although I've never gotten it) would feel disincentivizing. Why put my survivors in the hospital and waste resources for 8 tokens when the same result could be achieved with a 5-radio radio call?

118162fair enough...but you definitely didnt "earn" anything by beating rsl14 to start your challenge and get that first crate...so yea...i disagree with alot of stuff too...but im kinda with NG on this one...lol...i guarantee that you have crushed that first crate before...and probably many times...but no one remembers those...they remember getting 11 glenn for 1340*...

70674I like the scaling idea but to a minimum extent like dlich suggested!

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