People make suggestions all time as to what new things they would like to see in Divine Divinity II. That's great and people should spout ideas: it can only help the creative process. But now I'd like to hear what you think should remain in the new game. Things that you loved about the first <img src="/ubbthreads/images/graemlins/div.gif" alt="" />, things you don't want to lose. Here is a short list of features I don't want see disappearing:
I love the Divine Divinity soundtrack and I know I'm not the only one. Kirill Pokrovsky is a very talented composer. Make sure you hire him again <img src="/ubbthreads/images/graemlins/up.gif" alt="" />
I love cats <img src="/ubbthreads/images/graemlins/kitty.gif" alt="" /> I thought it was great there were so many cats to be found in the game and if there's one charachter I would like to see returned its Arhu!
Never has an 2d RPG had such an immersive, detailed and beautiful environment. The game is going to be 3d now, but I hope this level of magnificence is retained! (If I look at the few screenshots, I don't think I'll be disappointed <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />)
These are just a few things off the top of my head, but I feel all of these factors play an important part in what Divine Divinity feels like and why we all love it so much. I hope these won't be forgotten.
I am in blood Stepp'd in so far, that, should I wade no more, Returning were as tedious as go o'er.