A common theme in your posts is a big environment with lots of variation - easier said than done of course <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> If you'd have to chose between:
Lots of levels with each level being very different, connected through a map a.k.a. Baldur's Gate or Fallout
One big seamless world with more or less similar graphics throughout the map a.k.a. Oblivion
Less detailed graphics in one big seamless world but with lots of variation a.k.a. World of Warcraft
Which would it be ?
OH NOOOO, LAR! <img src="/ubbthreads/images/graemlins/ouch.gif" alt="" />
You got it all wrong (once again <img src="/ubbthreads/images/graemlins/badsmile2.gif" alt="" /> ) ! <img src="/ubbthreads/images/graemlins/silly.gif" alt="" />
It´ll be of course:
- One big seamless world with varied, individually crafted eye opening locations and ambients in grand graphics a.k.a. Gothic 3
- the bugs
- the loss of character depth
- the loss of dialogue wealth
How´d you stumble across those other inferior options!?!? <img src="/ubbthreads/images/graemlins/confused.gif" alt="" />
Yours true and only
<img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
P.S.: PB´s point of break had just been that they tried to do that and a groundup, groundbreaking new engine at the same time with an underfounded team.
But you have your engine ready and up to the task, haven´t you?
So, hush - it´s just about a continous rush of creativity, a sense for originality (you have proven by far already with Rivellon/DD,BD <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> ) and rapid content creation
(req. cleverly built tools <img src="/ubbthreads/images/graemlins/delight.gif" alt="" /> ).
<img src="/ubbthreads/images/graemlins/freak.gif" alt="" />