[color:"orange"]but I don't like to assign actions to party members
i just want "intelligent" party members who won't get into trouble all the time.
i dont want to be a babysitter.[/color]
That is the point of being able to set actions for characters, so you don't have to babysit. This could be something simple, like setting a warrior as aggressive, defensive or guard, or a setting for a mage to determine how much mana they will use. Another handy option would be settings for who to attack; you could have characters attack the closest, weakest or strongest opponent, only attack if they are attacked or have an archer only attack opponents that are already being attacked (so they don't draw more enemies into the fight).
Knufknuf's suggestion (welcome to the forum. <img src="/ubbthreads/images/graemlins/wave.gif" alt="" /> ) was to have the option to fine tune the character AI even further. You wouldn't have to do this, and once set up, it would require very little maintenance. I've had healers waste mana fixing minor wounds and mages use their most powerful spell against insignificant opponents, depleting mana that would have been much better kept in reserve.
Basically, no matter how reasonable the default behaviours are for a given character, there will be situations or gameplay styles in which some aspect of the AI will be annoying, counterproductive or even dangerous. The ability to tweak the AI would be nice to have.
then i guess i just misunderstood it (misunderstanding people is getting a habit of mine...) if you put it like that and if you really had to set it once with little or no maintenance i can't see any reason not to implement this
that is if my partymembers wouldn't go acting all crazy (unless thats what i tell them to do <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />)