[color:"orange"] replace the word "combo" with "tactics" and the only difference would be that you had more time to think it through and i would need to make fast decisions
the enemy does this so i should do that...
so add a way to pause the game and we could both be happy[/color]

Possibly, as long as one can give commands while the game is paused – in some games one can't. Still, I don't want RPGs to become too similar to fighting games or first-person shooters. I also hated the race and the space fight in Knights of the Old Republic, although they fitted well into a Star Wars game, admittedly. Embedding elements from other genres into RPGs is fine – if you don't have to use them in order to complete the game. They should just be additions.

[color:"orange"] im getting the impression that there is something we agree on:
it should be challenging!

but i guess you want a more strategic fight while i would like to see a more fast paced fight[/color]

Since this is about personal taste, there's no need to agree on anything. Yes, we do like different kinds of fights. That's fine. Maybe Larian will even find a way to please us all <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

@Tutamun: I haven't played Guild Wars, so I can't really tell whether I like that system. Your description of it doesn't closely match what I prefer, but I would have to play it in order to be sure.