[color:"orange"] replace the word "combo" with "tactics" and the only difference would be that you had more time to think it through and i would need to make fast decisions
the enemy does this so i should do that...
so add a way to pause the game and we could both be happy[/color]
Possibly, as long as one can give commands while the game is paused – in some games one can't. Still, I don't want RPGs to become too similar to fighting games or first-person shooters. I also hated the race and the space fight in Knights of the Old Republic, although they fitted well into a Star Wars game, admittedly. Embedding elements from other genres into RPGs is fine – if you don't have to use them in order to complete the game. They should just be additions.
[color:"orange"] im getting the impression that there is something we agree on:
it should be challenging!
but i guess you want a more strategic fight while i would like to see a more fast paced fight[/color]
Since this is about personal taste, there's no need to agree on anything. Yes, we do like different kinds of fights. That's fine. Maybe Larian will even find a way to please us all <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
@Tutamun: I haven't played Guild Wars, so I can't really tell whether I like that system. Your description of it doesn't closely match what I prefer, but I would have to play it in order to be sure.
I know we don't have to agree on anything. But if everyone on this forum agreed on we want this or that. Our position versus larian would become stronger and it would be easier for them to understand what "the community" wants. And if that were the case the chance of ideas of this wishlisht actually making it in the game would become alot bigger.
Unless offcourse Larian does find a way to please us all wich would be even better.
Guild wars requires you to press the buttons fast so I'm not sure if that is what you want. It does require a great deal of tactics that you carefully plan in advance. But activating those skills is pretty fast paced and sometimes being just a little bit too late can mean the difference between winning or losing a fight. (Also read the part I've written about the warriors with their enchantments)
So you don't really need to keep activating all those different skills all the time.
But it still isn't a game that can be paused nor is it a turn-based game.