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IMO the only reason to micromanage combat is if combat is the focus of the game.

Exactly!

Other than that, I detest the locking on opponents and then walking around them... the directional buttons (WASD) should just do what they are supposed to do - move your up, down, left and right. If you start dancing around your enemy, I think there is a very obvious break between fighting and normal gameplay.

If it becomes an active fighting system, I'd say do it simple... left click for attacking, maybe different attacking styles depending on the WASD key you press and the direction you move the mouse to. And also the skills should have an effect, too. An unexperienced fighter won't fight as excellent as an experienced one.
Right click for blocking or using the secondary weapon (btw, vice versa if you play a left handed character <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />. Feel free to add some combinations of left and right buttons for making some nice combos, but I hope not too complicated.

@Raze:
I highly doubt that the old fighting system from DD and BD will be used... it's just not a very good idea in a 3D game with adjustable camera view - and from the screenshots I suppose that will be the case. Imagine you are walking in FPS of the main character (if there is more than one anyway)... and a fight starts. In BD you have the iso view and have a nice overview over the scenery and the opponents even if they are behind you. That is not the case in FPS view. So, I am afraid it will be a more active fighting system where you have to fight actually.
I'd be fine with that - if you could play the game without having to fight at all. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />


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