My feeling about battles in most RPG's is that there's way too many of them, and they're boring/simplistic ie fights in most RPG's are a real pain.
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My feeling about an active combatsystem isn't that it's the combatsystem that is the problem, it's the ammount of fights. Because fights still shouldn't be the focus of the game, and therefore not exaggregated (think KotOR).
Übereil
My point excactly. This is the reason that if the developpers think its important it should be worked out.
It doesn't have to mean for me they should seriously cut back on the fights, but just find a reason to keep them interesting and challenging.
(Fights shouldn't be the focus, but in RPGs these days it mostly is)