...[color:"orange"]click click click click health potion click click <-- just isn't interesting combat.[/color]

An active combat system would require a great deal more clicking, and I fail to see how turning combat into a test of coordination and reaction time makes things either interesting or more realistic.

Making combat interesting should be done my adding tactical considerations and making sure a straight frontal assault isn't always an effective method. Micromanaging combat is the opposite of that.