Aren't real-life fights a test of coordination, reaction time, and strength?
That's my favorite argument as well. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
But on the other hand, why do you have attributes and skills then? Why do the characters have fighting skills if it's up to the player how well they fight if they fight? And shouldn't be magic much more complicated then as well?
That's why I'd say a basic fighting system - which can be done in FPS view. But it should be playable with a few clicks, e.g. one for the left arm and one for the right arm.
And btw, I wouldn't mind if the same goes for using magic. Like having to draw some runes into thei air in order to throw a fireball for example. But I guess people wouldn't like that at all. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />