The basic thing is, are we talking about a role playing game or a fighting game? With all due respect to those of you who want an intricate and highly reactive combat system, the main emphasis in any RPG truly deserving of the name is characterisation & story - not having many and varied ways you can hit things.

There are plenty of good games out there where the point is to go around and shoot or hit things, and I've played a ton of them myself so I'm certainly not against them - but they are not RPGs.

Yes, there is a ton of fighting in most RPGs, but fighting should never be the main point of it.

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