The basic thing is, are we talking about a role playing game or a fighting game? With all due respect to those of you who want an intricate and highly reactive combat system, the main emphasis in any RPG truly deserving of the name is characterisation & story - not having many and varied ways you can hit things.
There are plenty of good games out there where the point is to go around and shoot or hit things, and I've played a ton of them myself so I'm certainly not against them - but they are not RPGs.
Yes, there is a ton of fighting in most RPGs, but fighting should never be the main point of it.
Well the point of most people here is the same one you are making. And I'm just trying to say, if we have to fight make it interesting and challenging.
Does a "good fighting system" (different for all of us I guess) mean the game has to be all about fighting ? Offcourse not...
You said yourself that there is a ton of fighting in most RPGs, so wouldn't you want the fighting to be a positive point instead of a negative one ?
We can also be pretty sure that fights will take place in this new RPG. So if they are gonna put time into it, why shouldn't they try to make it fun.
I do realize that we are talking too much about this subject and we should better be thinking about other things as well.
Because there are some other ideas in this thread worth talking about.
for example NeroJB's post about property