I want a more active role in the game, mark the usage of the word role <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> I want to defeat my enemies not the AI, as I want to solve puzzles, and I want to explore. To play the role of warrior, I have to do the fighting. Does that make sense?
who says there needs to be an agility stat? Skills are just the same in real life, they need to be tought they need extra effort to execute.
To answer your first question: No, it doesn't make sense... at least not for an RPG in my opinion. Unless the magic system is as challenging as the fighting system... or the dialogue system... or the sensual system... or the trading system... or or or.
The "Role" in RPG implies and explies that you are playing a role... I have played many roles so far in my RPGs in my life, yet I don't have most of the abilities I used. That's why there are attributes and skills, as I tried to mention before. You don't have to really run in an RPG... it is done by the game based on your attributes and skills. If that wasn't the case, you would have to press left and right quickly like in the old summer games and decathlon games.
You don't have to know much about ancient lore in an RPG... your character does know it and you just use the knowledge... and finally cast magic for example.
You don't have to be the most beautiful woman in the world... your character might be so in the game and use it in conversations.
You don't have to be a good trader in an RPG... the game does that for you based on your skills.
That's why you are playing the role... your task is to apply to that role and have fun with that. Generally, it is not your job to do all the things your character is doing.
Thus, I don't see any valid reason why only one aspect of the game - in this case fighting - should get much more attention than the others. If you want a rather complicated fighting system (in the opinion of those who don't want that), I do want a more complex magic or trading or dialogue system. I think I can talk better than fight... so, I want to use that in the game to have more success and eventually more fun.
But as I tried to explain, that would not be the point in an RPG... because people who are not that agile - and, yes, there are such people - might want to play as a fighter, too. Or people who are as witty as an ant might want to play an intelligent character as well. And they have to be able to do that regardless of their abilities in real life - that's what ROLE means for me in RPG.
That's the reason why I am not a fan of tweaking up the fighting system. It's not because I couldn't handle it but rather a matter of principle.