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You ripped it completely out of its context. So people that play games that contain violence and like the game, are violent people in your eyes ?

Elgi already explained it properly so no need to do it again. (Thanks Elgi <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />)


I'm like that. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> I think differently. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

I am a different drum. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />



And now for something ... not entirely different. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

At RPGWatch, there is cuurrently a discussion going on with the title "Why I love Gothic 3 and hate Oblivion"

This thread is insofar interesting as if it highlights and relatively seriously discusses the best and worst things of both games.
There is one point, however, I'd like to quote in here, because I felt it was interesting :

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2) The balancing problem...if you "poverlevel" only attributes which won't help you kill enemies (acrobatics, alchemy, smithing) the game will be hard, because enemies are stronger and stronger, but you still can't fight - on the other side...if you only level attributes for fighting the game is "too easy".


This is about Oblivion.

And this is imho how it shouldn't be, because in the last consequence (and I often think of "last consequences", no matter how weird they might appear to you), this results in a game that favours combat - because it is seemingly the more developed and polished part of it.

Like one arm is stronger than the other one. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />



When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch