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locations where to finish quests should not be displayed on a map or something imo. Things should not be so easy as in Oblivion.

my overall statement: make it Gothic3/Divinity like and me = happy <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


I don't have so much time to play... and often a few days between play sessions... so please make it as easy as in Guild Wars or Oblivion. <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />

Where was this stupid quest giver I met two weeks ago? <img src="/ubbthreads/images/graemlins/think.gif" alt="" />

At least the quest log should contain all the info you need so you can look it up again later.


Well, imo it shouldn't show us where to finish the quests either, but I have no problem with a quest log containing all the info you got from your quest giver.

I wouldn't want the game to be too much Gothic 3 like, some things in the game were really nice, but some things really weren't (imo).
I guess I couldn't make enough choices to keep me happy.
And the side quests didn't give me the feeling they really were sidequests, It wasn't really possible to just leave the storyline for what it was for a while.
(and since this thread isn't about what I wouldve wanted to see different in gothic 3, I won't go into detail any further)


I agree the things should be in a questlog, but should not literarry be an arrow pointing to the exact location. Perhaps you can be able to place markers on your map as well (if you think it is hard to find a place again).

But please, let us play the game and not the game play us. Let us think on what to do. Dont make it dumbed up like oblivion or whatever (you seriously can follow the arrows and fight what you see to complete the game then)

Oh and another thing. If theres gonna be puzzles, please make them fun to do, and not ahhhww [nocando] , another one of this lame things <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" /> <img src="/ubbthreads/images/graemlins/down.gif" alt="" />