[color:"orange"]well yeah something comparable to knights with lances might work, but air to air it would be quite a distance to fall. So you can't ever lose and live to tell.[/color]
Some people in the real world have fallen from great heights without being killed, so falling in a fantasy world shouldn't result in automatic death, but in some serious damage, depending on the height. And there could be spells like Feather Fall to reduce or prevent falling damage.
Even if the player character can transform into a dragon, there could be opponents who ride flying steeds. DD had dragon riders, although they didn't really fly, so why shouldn't they appear in the next game, this time in the air?
[color:"orange"]So wich one do you prefer ? Unless we aren't the flying creature ourselves we really shouldn't be able to control it as well.[/color]
I'm not sure which method of controlling a flying steed I'd prefer, though if the player character simply transforms into a dragon, it doesn't matter. I guess if we get to mount a flying steed, I could like both ways – either fully controlling it or having the computer control it based on some settings.
[color:"orange"]I wouldn't want my enemys to live to tell about my fighting style.[/color]
Even great fighters can't always get what they want. Assume there are three enemies left when they decide to run. If they are clever enough to run in different directions, at least one might escape and live to tell about your fighting style, especially if you don't have ranged weapons. And there could always be some uninvolved on-lookers who can't keep their mouths shut. Would you kill them as well?
If the game uses a reputation stat again, people might recognize you once you become famous. In this case, I think it's reasonable to assume they would know a bit more about you than just how you look. And if some details about your fighting style became known, your enemies would be foolish not to react accordingly. Of course, there could also be a way to play the game without acquiring either fame or infamy.
[color:"orange"]About the fleeing that depends on the situation, because I can imagine that dieing from my hands would be better for them than dieing from their bosses hand.[/color]
Some might think that way, but if you have just killed 80% of an enemy group, the remaining ones could still try to run and escape both your wrath and that of their boss (starting a new life far, far away and all that). They might also surrender. As far as I can remember, no enemy ever surrendered or tried to run in DD. Adding this option would be a way to present enemies not just as targets to gain XP from, but as living beings who have their own goals and ambitions – particularly if you can talk to them after they've surrendered.
I also think you should get XP for defeating enemies, and those who flee or surrender count as defeated. Of course, you wouldn't get their equipment if they manage to flee, but you could ask or force those who have surrendered to hand over all or some of their possessions.
[color:"orange"]and being a dragon without some really cool skills would be kinda lame[/color]
Old dragons are usually depicted as being very powerful. It would be hard to find adequate challenges for them. I think the mere possibility of playing an old and powerful dragon involves a certain risk; it might either become boring (if fighting is just a matter of choosing which of your super-powerful skills you use this time) or it might feel "un-dragonish" (if a handful of standard archers are able to shoot a dragon from the sky). And if you just fight against whole armies or against one human Siegfried-style mega-champion after the other, it would be hard to write a background story that keeps up to those challenges.
If the player character really transforms into a dragon, it might be better to have him become a young and inexperienced one or even a hatchling, without any powerful skills. This dragon might still need to learn how to breathe fire and how to use those mighty attacks that make people fear older dragons. Its scales might still be soft, so standard archers would be a danger not to be ignored. I think this would provide more interesting challenges, at least if you are able to transform early in the game.
[color:"orange"]Speaking of picking things up as a dragon, it would be cool to be able to grab stuff (trees, boulders, cows...) to carry somewhere and drop on an opponent.[/color]
I like this idea. It would be a nice way to add some variety to a dragon's attacks.
[color:"orange"]If there would be henchman/partymembers, how would they follow you if you mounted a flying creature/changed into a dragon? would they also have flying mounts/Dragon Form? Or does this mean there will be no party members?[/color]
Older dragons should be strong enough to carry several human-sized beings. If just the player character is able to transform into a young dragon, it might be necessary to leave other party members behind and to pick them up once you change back into human form. But who knows – maybe you want to keep your dragon nature a secret anyway? <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
[color:"orange"]who would want to be able to have pets and who wouldn't ?[/color]
I'd prefer to have party members I can talk to, but if that's not possible, the option to have pets you can summon and/or train would be nice. It's not a must-have for me, though.