thanks for taking the time to post that info. a good groundwork. <img src="/ubbthreads/images/graemlins/up.gif" alt="" /> would it be best to start another thread for that? i can tabulate that into some kind of chart maybe..? anyway it will be useful for my own programming efforts. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
[color:"orange"] I thought you were promoting pre-generated characters with your comments on party AI (...) [/color]
i seem to have gotten lost here..
for a single player game, (which i think this Larian game is going to be) i would like the inclusion of NPC's that 'hang around' or join the player (making the single player game STILL a single player game, but these NPC's follow the player) and this is what makes the 'team' (or party)
so these NPC's that follow will need AI's. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
there was an old RPG construction kit called Endless Adventures, and that allowed for these NPC's to comment on things, react to game areas, trade [or not] with the player, etc..
so more involvement with NPC's in general is what i'm after.. and since i've seen picking up cheese in the BD/DD games, i hope they do the NPC's (if any) as detailed.
if the game allows the player character to use personality traits, then they could be used for NPC's also.. either pre-generated (if the NPC's are pre-gen) or use a script to generate random ones (within certain parameters: no conflicting traits like happy/sad etc) romances & individual objectives could be dealt with the same way, if they used them..
roger that on leveling up regardless (just if the player has no control over how they develop, i hope they develop in an intelligent way.. the game Arcanum had NPC's use level-up scripts as they developed, which was kinda cool)
i knew that RTS comment would come back on me <img src="/ubbthreads/images/graemlins/silly.gif" alt="" />