[color:"orange"]Tell me if these are annoying[/color]

If anyone finds them annoying, they can easily stop reading.


[color:"orange"]or if I should just link to that post instead of pasting here.[/color]

Having the suggestions here makes it easier to discussion them in terms of what we know or want for DD2. However, if there is discussion or feedback in the other forum that may be of interest, you could also post a link to that.


[color:"orange"]One of the conflicting interests can be you: you and someone who can't swim are on a boat. Boat sinks. You can't carry both your pack of equipment, and the non-swimmer to shore.[/color]

I hope the other person is a quick learner. <img src="/ubbthreads/images/graemlins/badsmile2.gif" alt="" />
Actually, that isn't much of a dilemma in a game; you would have to be left quest items, etc, or be able to recover some stuff at a later point. It might be more interesting to have a couple other survivors, one badly injured and unconscious, and the other who can swim, but is panicking. Do you save the one who might die anyway, hoping to talk the other into calming down, or do you concentrate on the one you can definitely save?


[color:"orange"]A town with a population of M has a well infected with a fatal disease. You have N doses of a cure. N<<M. Who do you allow to die?[/color]

Um.. can you give out the cure potions, and then Pickpocket them back to re-use? <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />


[color:"orange"]Bandits, to me, should be a moral dilemma.[/color] ...
[color:"orange"]If they take the time to explain their situation, would the player help instead of fighting?[/color]

There was a quest like this in DD, where you are asked to track down a cow thief, who turns out to be someone in the poor quarter just trying to feed everyone. Turning him in gives more experience (even though you can see him in jail later, you can not talk to him again or break him out), while agreeing to look the other way gives more reputation.
This situation was a rather simple dilemma, though, and you could easily try it both ways and quickly determine which result was 'better'.


[color:"orange"]The Ultima character generation moral dilemmas are interesting.[/color]

I answered those questions accurately the first time I started the game, and then reloaded to answer based on the character class I wanted to be.