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Don't use "Take this %1 to the %2 and get a %3 as reward." for every quest in the game. Think about more original quests where each one has its own nice and descriptive text without placeholders. <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />

Exactly! That's what I prefer. <img src="/ubbthreads/images/graemlins/up.gif" alt="" />


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Just use a tool to group texts that belong to the same quest. When you translate one text it shows you all related texts. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

Well, usually you don't use that placeholder thingie for specific quests but for dynamic ones... let's say you have the main plot with very nice and explicitely written text. There you usually don't have placeholders. But then you might have some random quests or just random dialogs... and for those, these placeholders are used. Now, which tool would help there? And you still have the problem with the different variations in German or other languages...


Nigel Powers: "There are only two things I can't stand in this world. People who are intolerant of other people's cultures... and the Dutch!"