hi. i used to play diablo2 with a necro (got it to lvl 82 then got bored)

i prefer good turn-based RPG's (very rare to find one) over real-time action battles, and found DD more satisfying than Diablo2. but this is just me. before i forget.. IF YOU MAKE A SINGLE PLAYER RPG WHERE YOU HAVE TO FIGHT MOBS YOU NEED NPC's WANDERING AROUND WITH YOU AND BE ABLE TO FORM A PARTY OF SORTS OR AT LEAST HAVE HIRELINGS, etc

WALKING AROUND BY ONSELF IN AN RPG IS EMPTY! I CAN PRETEND TO DO THIS AT HOME! TAKE NOTE - OTHERS FEEL THE SAME WAY.

i found DD's skill tree and classless system better than Diablo2, but Diablo2 had much better items etc. i see DD and BD took the Diablo2 socket idea tho' and renamed it charms.. it works well i think, but more charms would always be good. and strange ones. RPG developers REALLY should beef up the item generation procedures i think, as getting items is a major part of the game, and knowing there is strange things (strange items) out there is (one of the things) that keeps me replaying any RPG game..

why not take it futher? expand upon this? - from high weirdness/abstractness such as a coin that always regenerates when you wake up from sleeping somewhere, to simple stuff like a sword that detects certain enemies, does more damage against certain enemies, or even magic weapons capable of speech and impacting certain areas of gameplay?

computers are developing and a devoted programmer can make this stuff happen <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

not much else to add from what the others said above..?

getting exp can be a drag in DD and games with a set amount of enemies, especially when the exp reward depends on your level vs the enemy level (but there are rnd exp bombs that deliver bonuses to exp.. rarely)

[color:"blue"]about DD, similar issues as akira[/color]
after i was told to go to the dwarven-bread tavern (or something) i got virtually LOST in the game! this was not an issue with Diablo2 at all!

because i seemed to have lost my quest with those two healers (i was supposed to investigate the other shopkeepers murder) *there seems to be a bug with this? was i supposed to take that 'arrow' i found to one of the two healers or something? ..anyway.. due to this 'anomoly' i spent the remainder of my time wondering and wandering: since i am unlocking quests along the way, how is this impacting on the game, am i going to screw anything else up? -- sure i CAN come here to the forum and ask how to do it, or reload a saved game BUT I SHOULD NOT HAVE TO! -- GAME DEVELOPERS SHOULD KEEP AN EYE ON THIS STUFF.

i program small RPG's also, and i must say my stuff is usually IMMACULATE although rarely completed as i am still working towards a game of the sheer size of baldurs gate or DD/BD etc..

how *companies* miss this stuff is beyond me?
i consider myself a seasoned RPG *user* and find this a little sloppy. not that i expect an answer here, but somebody please take note of it.

[color:"blue"]about DD exp[/color]
it's common sense to an RPG player to scout around, look for items, secret areas, and level-up (gain EXP) so playing god with the players EXP is always a tricky thing. i think any decent RPG should allow the user to experience the game/world as deep as possible? - there should be no level/skill cap etc.. and there should always be things/areas to discover in the game..

back OT: akira, keep scouting the nearby areas and sweeping up the monsters, if you miss them and get them later you'll be a higher level and get less EXP for killing. erm.. i think you get MORE exp for killing higher level monsters so i don't know how it all balances out in the end?

anyway enough of my rant.


my name was ben. enjoy the journey. facehatguy: (death knight) "this Tea is delightful!" unknown: "the troll you spare today could be burning villages tomorrow" (heh. trolls and fire do not mix)