Sounds great! I'm really looking forward to this increased "depth of your character development system" smile

The open skill system was one of the best aspects of Divine Divinity. Encouraging a character build by providing a synergy bonus here and there is much better than forcing a character build by locking most other skills. However, the overall bonus shouldn't become so huge that playing any other way must be deemed ineffective, so there's probably a lot of fine-tuning necessary ...