Ok, here goes wink Thank you to Farhang, Lead Designer of div2 !

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Will we get to name our character? Like, first name and last name, and then get called that by the populace instead of just "Dragonslayer" and "hero"?
Yes you will get to name your character and no the populace will address you with your title which is Slayer.


How will we earn gold to buy weapons etc? Would we get it from Quests or do we have to do jobs?
Money drops as part of loot and money is given as a reward. Also there are enough junk and valuable items to be found in the world that you can sell to traders throughout the game.


Will there be an Italian version of the game?
There will be an Italian translation of the game but the spoken text will be English with Italian subtitles e.g. dialogs.


What’s the estimated length of the game?
We think around fifty hours


Are you free to have conversations with any NPC?
Yes you are, we even encourage it with witty dialogs all over.


Is the game set in 1 city or are there several cities to explore?
There are several small settlements/villages and one city.


Does equipment still use durability, & is exp general or broken down?
Equipment does not use durability and XP is “spent” and “earned” through out the game wink


Divine Divinity had only a finite amount of Experience available. Since the mind-reading skill costs experience, does Divinity 2 also only have a finite amount of experience available?

The amount of spent XP on mindreads can result in impressive rewards that could boost your character beyond what you could have achieved if you would have saved up all your XP.


In the combat game play video presentation that took place at GDC, I’ve noticed there is no "player based aiming" when using bows, instead its auto aiming. Is that true?
Yes auto aiming is active at all times to ensure smooth and easy gameplay. Tactical decisions become more important when skill based aiming is minimized.


How many enemies will we face on screen... will it be like hordes in Diablo 2 of 20+ monsters, or maybe like the group of 5-6 monsters like in The Witcher... or something in between?

It’s the best of both worlds! You’ll experience high-octane dense combat during the dragon flights and controllable tactical combat with a limited amount of characters on the ground.


Do the interactive environments of the kids-themed games have any influence to the game play of Divinity 2?
Yes we allow the player to paint and make music in the dungeons :hihi:


Will the game have as much dialogue as the first one?
I think the word count is more or less the same, though I’d have to check.


Will the game still have its typical humor? (Especially in the dialogues)
Yes it will!