Damn, and here I was just last night finding myself loving the fact that once I kill enemies...they are dead. A game does not have to be grind/farm fest in order to be considered an RPG. Rather than forcing you to go forward, as you put it, it instead encourages you to explore the world and do all of the side quests (which thankfully are not tacked on after thoughts). That is what I think the motive in no respawns are, and is a much welcomed one for a change from my point of view.

Last edited by ironcreed; 31/12/09 03:37 PM.