I agree with Chimeray. For me respawn KILLS even the slightest level of realism and hurts atmosphere in the world. World filled with unending hordes of enemies is totally forced (artificial) like big arena created only for grinding. It has its sense in MMORPG but in a story-driven single player RPG its IMHO nonsense and big mistake.

Its only a pity that there are players so deeply affected by simplistic MMO culture that they cant see ANYTHING beyond MMO grinding and gaming style. If another RPG is not designed the same way as MMORPGs they think its bad and awful game. Why they cant learn or experience something new? Are they so "simple" (silly) that they can understand and enjoy only grinding and hunt for items?

Last edited by Farflame; 06/01/10 12:45 PM.