Mmm, now that you mention it, several years back, about 4, textures were`nt all that good, so the games relied on high poly count to make things look good, however looking back at it the poly counts were`nt all that high compared to now. But when talking about Divinity 2 ED, where textures are everything, the high poly count is pretty irrelevant. Though it would look by far better if it had smoother curves and details, but the only prob is that X360 would have trouble keeping up with the graphics, that`s prolly the only reason why it`s like this.


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